forked from bartvdbraak/blender
a14febc70a
It was caused by wrong copy-paste thing, which replaced check "whether alpha channel is enabled" with "whether alpha channel is not zero" (which is always zero in accumulator). Compositor always works with RGBA, so no need to do any special checks here. TODO: Maybe MapUV ode shall ignore alpha channel? |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |