blender/intern/audaspace
Joerg Mueller c8f75fb5b1 Adding a new state for sound handles in audaspace: stopped.
Now sounds that stopped playing but are still kept in the device can be differentiated from paused sounds with this state.
This should also fix the performance issues mentioned in [#36466] End of SequencerEntrys not set correctly.
Please test if sound pausing, resuming and stopping works fine in the BGE and sequencer, my tests all worked fine, but there might be a use case that needs some fixing.
2013-08-14 21:21:00 +00:00
..
ffmpeg edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb. 2013-07-20 00:35:41 +00:00
fftw code cleanup: correct spelling 2012-09-28 06:45:20 +00:00
FX code cleanup: 0 --> NULL 2013-03-08 06:32:00 +00:00
intern Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00
jack update doxygen congfig and tweaks to warnings when running doxygen. 2013-07-03 04:47:50 +00:00
OpenAL Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00
Python Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00
SDL unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
sndfile Audaspace: 2012-11-05 14:24:35 +00:00
SRC unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
CMakeLists.txt Fix #33518: Jack sync doesn't work in 2.64, 2.64 or 2.65 stable versions 2013-03-27 07:19:54 +00:00
COPYING Relicensing audaspace under GPL 2 or later. 2011-02-18 23:47:37 +00:00
SConscript Fix #33518: Jack sync doesn't work in 2.64, 2.64 or 2.65 stable versions 2013-03-27 07:19:54 +00:00