blender/intern/audaspace/OpenAL
Joerg Mueller c8f75fb5b1 Adding a new state for sound handles in audaspace: stopped.
Now sounds that stopped playing but are still kept in the device can be differentiated from paused sounds with this state.
This should also fix the performance issues mentioned in [#36466] End of SequencerEntrys not set correctly.
Please test if sound pausing, resuming and stopping works fine in the BGE and sequencer, my tests all worked fine, but there might be a use case that needs some fixing.
2013-08-14 21:21:00 +00:00
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AUD_OpenALDevice.cpp Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00
AUD_OpenALDevice.h Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00