blender/source/gameengine/GamePlayer/common/SConscript
Kent Mein a1919e6db4 Gernot Ziegler's patch to add OpenEXR support to blender.
To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.

For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.

For other platform managers  The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.

Kent
2005-03-11 20:16:14 +00:00

75 lines
2.5 KiB
Python

#!/usr/bin/python
import sys
Import ('user_options_dict')
Import ('library_env')
gp_common_env = library_env.Copy()
source_files = ['bmfont.cpp',
'GPC_Canvas.cpp',
'GPC_Engine.cpp',
'GPC_KeyboardDevice.cpp',
'GPC_MouseDevice.cpp',
'GPC_PolygonMaterial.cpp',
'GPC_RawImage.cpp',
'GPC_RawLoadDotBlendArray.cpp',
'GPC_RawLogoArrays.cpp',
'GPC_RenderTools.cpp',
'GPC_System.cpp']
gp_common_env.Append( CPPPATH = ['.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/bmfont',
'#intern/moto/include',
'#intern/SoundSystem',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/kernel/gen_system',
'#source/kernel/gen_messaging',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/Sumo',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/ghost',
'#source/blender/misc',
'#source/blender/blenloader'])
#This is all plugin stuff!
#if sys.platform=='win32':
# source_files += ['windows/GPW_Canvas.cpp',
# 'windows/GPW_Engine.cpp',
# 'windows/GPW_KeyboardDevice.cpp',
# 'windows/GPW_System.cpp']
# gp_common_env.Append ( CPPPATH = ['windows'])
#elif sys.platform=='linux2' or sys.platform=='linux-i386':
# source_files += ['unix/GPU_Canvas.cpp',
# 'unix/GPU_Engine.cpp',
# 'unix/GPU_KeyboardDevice.cpp',
# 'unix/GPU_System.cpp']
# gp_common_env.Append ( CPPPATH = ['unix'])
gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['OPENEXR_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
if sys.platform=='win32':
gp_common_env.Append (CXXFLAGS = ['/GR'])
gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files)