blender/source/gameengine
Mitchell Stokes 5aade17bdf Revert "BGE : KX_VertexProxy support for more than 2 UV channel."
This reverts commit fb0dd596e9a58f095730359a11759c40ea46be44.

This commit reintroduced a deprecated API that we'd rather not see in a
release. A better solution is being worked on.
2015-06-06 13:12:27 -07:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE Cleanup: remove dead code for collide, visible and twoside variables 2015-06-05 02:24:23 +02:00
Expressions Fix T44919: BGE marhutils attrs leak memory 2015-06-02 11:08:17 +10:00
GameLogic BGE Cleanup: Identical code for both if/else branches 2015-05-30 18:15:11 +02:00
GamePlayer BGE : Fix black material on meshes without materials in blenderplayer. 2015-05-24 11:46:57 +02:00
Ketsji Revert "BGE : KX_VertexProxy support for more than 2 UV channel." 2015-06-06 13:12:27 -07:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE Cleanup: Removing flen variable where it is not used 2015-05-30 18:30:34 +02:00
Rasterizer BGE: Fix T43761 No re-creation of display list after a mesh modification. 2015-05-17 12:53:57 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: Fix T43822 Videotexture does not use sky color for off-screen 2015-05-10 00:56:51 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00