blender/source/gameengine
2014-07-15 17:52:46 -07:00
..
BlenderRoutines Support for building without Python 2014-06-17 22:00:13 +10:00
Converter BGE: TrackTo actuator: increasing up & track axis options 2014-07-14 18:30:27 -07:00
Expressions Support for building without Python 2014-06-17 22:00:13 +10:00
GameLogic BGE debug API and actuator 2014-07-11 16:00:14 -07:00
GamePlayer CMake: correct include dirs 2014-07-01 09:36:28 +10:00
Ketsji Fix T40146: BGE Compound parent crash 2014-07-15 17:52:46 -07:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T40146: BGE Compound parent crash 2014-07-15 17:52:46 -07:00
Rasterizer Support for building without Python 2014-06-17 22:00:13 +10:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix T40257: Frustum culling not working properly 2014-07-10 22:14:30 -07:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00