blender/source/gameengine
Campbell Barton a8592d09d0 BGE C++ API
Some functions used
	ProcessReplica(replica);
others
	replica->ProcessReplica()

Use the second method everywhere so the PyObjectPlus's ProcessReplica() can be called from its subclasses.

Note that PyObjectPlus's ProcessReplica isnt used yet.
2009-04-22 12:16:41 +00:00
..
BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE C++ API 2009-04-22 12:16:41 +00:00
Expressions BGE C++ API 2009-04-22 12:16:41 +00:00
GameLogic Patch from Mitchell Stokes for KX_Light to use attrdef's 2009-04-21 23:15:18 +00:00
GamePlayer BGE Python API 2009-04-20 09:13:59 +00:00
Ketsji BGE C++ API 2009-04-22 12:16:41 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE Python API 2009-04-19 17:29:07 +00:00
PyDoc BGE Python API 2009-04-20 09:13:59 +00:00
Rasterizer Fix for missing include using CMake 2009-04-21 13:34:33 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE VideoTexture: fix bug with VideoTexture.materialID() since recent commit. 2009-04-20 21:20:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00