blender/source/gameengine/Physics
Kester Maddock a96869198b Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control.

Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
2004-04-14 05:57:24 +00:00
..
BlOde SCons updates 2004-02-29 21:40:48 +00:00
common Added resolveCombinedVelocities() 2004-04-08 11:34:50 +00:00
Dummy SCons updates 2004-02-29 21:40:48 +00:00
Sumo Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00