blender/source/gameengine/Physics/Sumo
Kester Maddock a96869198b Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control.

Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
2004-04-14 05:57:24 +00:00
..
Fuzzics Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
include 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
convert.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SConscript [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SumoPhysicsController.cpp Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
SumoPhysicsController.h Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
SumoPhysicsEnvironment.cpp Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
SumoPhysicsEnvironment.h Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00