blender/source/gameengine
Campbell Barton 0a66e24bd7 KX_PythonSeq (used for a number of BGE sequence types)
* cont.actuators.get("key", default) # dict like get function
* if "key" in cont.sensors: ...

Updated docs
Added missing include to Particle.c
2009-06-16 08:52:04 +00:00
..
BlenderRoutines G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Converter G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Expressions BGE Py API 2009-06-16 07:16:51 +00:00
GameLogic allow building without SDL 2009-06-13 11:28:29 +00:00
GamePlayer G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Ketsji KX_PythonSeq (used for a number of BGE sequence types) 2009-06-16 08:52:04 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics changing the scale of a sleeping object wasnt working with bullet. 2009-06-14 06:03:12 +00:00
PyDoc KX_PythonSeq (used for a number of BGE sequence types) 2009-06-16 08:52:04 +00:00
Rasterizer Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE Py API 2009-06-16 07:16:51 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00