blender/source/gameengine/GameLogic
2009-06-13 11:28:29 +00:00
..
Joystick allow building without SDL 2009-06-13 11:28:29 +00:00
CMakeLists.txt BGE build probs with CMake: directory "source/gameengine/SceneGraph" 2009-05-26 17:15:29 +00:00
Makefile Fix Makefiles for gameengine. 2009-05-11 15:34:46 +00:00
SCA_2DFilterActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
SCA_2DFilterActuator.h Linux compilation problem, better fix 2009-05-10 21:30:30 +00:00
SCA_ActuatorEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ActuatorEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ActuatorSensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ActuatorSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_AlwaysEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_AlwaysEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_AlwaysSensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_AlwaysSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ANDController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ANDController.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_DelaySensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_DelaySensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_EventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_EventManager.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ExpressionController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ExpressionController.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_IActuator.cpp BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_IActuator.h BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_IController.cpp renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python. 2009-05-28 07:11:12 +00:00
SCA_IController.h BGE: bookmark option on controller to make them run before all other controllers. 2009-05-17 21:50:31 +00:00
SCA_IInputDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_IInputDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_ILogicBrick.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ILogicBrick.h BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_IObject.cpp BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_IObject.h BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_IScene.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_IScene.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ISensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ISensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
SCA_JoystickManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_JoystickManager.h BGE patch approved: BGE Multiple Joysticks 2008-08-31 18:42:58 +00:00
SCA_JoystickSensor.cpp BGE small fixes 2009-06-04 07:42:03 +00:00
SCA_JoystickSensor.h BGE Joystick Hat Bugfix 2009-05-25 06:24:23 +00:00
SCA_KeyboardManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_KeyboardManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_KeyboardSensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_KeyboardSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_LogicManager.cpp BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_LogicManager.h BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
SCA_MouseManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_MouseManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_MouseSensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_MouseSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_NANDController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_NANDController.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_NORController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_NORController.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_ORController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_ORController.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_PropertyActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
SCA_PropertyActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_PropertyEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_PropertyEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_PropertySensor.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
SCA_PropertySensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_PythonController.cpp workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
SCA_PythonController.h moved py controller functions from SCA_PythonController to SCA_IController - the base controller class so python can get the sensors & actuators from any controller (not just SCA_PythonController types) 2009-05-06 09:12:08 +00:00
SCA_RandomActuator.cpp BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series. 2009-06-01 18:41:58 +00:00
SCA_RandomActuator.h BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series. 2009-06-01 18:41:58 +00:00
SCA_RandomEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_RandomEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_RandomNumberGenerator.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SCA_RandomNumberGenerator.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SCA_RandomSensor.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SCA_RandomSensor.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SCA_TimeEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_TimeEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_XNORController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_XNORController.h BGE Python API 2009-04-20 23:17:52 +00:00
SCA_XORController.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
SCA_XORController.h BGE Python API 2009-04-20 23:17:52 +00:00
SConscript changes to get benoits logic updates building on scons with gcc 2009-05-10 21:22:25 +00:00