..
RAS_OpenGLFilters
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_OpenGLRasterizer
Fix for bug #7753 : after game engine drawing with vertex arrays,
2008-06-29 21:51:27 +00:00
CMakeLists.txt
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
Makefile
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_2DFilterManager.cpp
adding explicit cast to get things compiling
2008-06-29 12:25:15 +00:00
RAS_2DFilterManager.h
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
2008-06-28 03:18:11 +00:00
RAS_BucketManager.cpp
Complement to bug fix #8869 : crash with alpha mesh
2008-05-01 12:35:21 +00:00
RAS_BucketManager.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_CameraData.h
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_Deformer.h
BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
2008-06-18 06:46:49 +00:00
RAS_FramingManager.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_FramingManager.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_ICanvas.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_IPolygonMaterial.cpp
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_IPolygonMaterial.h
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_IRasterizer.h
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_IRenderTools.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_IRenderTools.h
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
2008-06-28 03:18:11 +00:00
RAS_LightObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_MaterialBucket.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_MeshObject.cpp
BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
2008-06-18 06:46:49 +00:00
RAS_MeshObject.h
BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
2008-06-18 06:46:49 +00:00
RAS_ObjectColor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_Polygon.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_Rect.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexVert.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00