blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Brecht Van Lommel ab7794392e Fix for bug #7753: after game engine drawing with vertex arrays,
nurbs/curves/text dissappears.

This also removes the "vertex arrays" option and enables it always
for OpenGL version >= 1.1 - there's no need to have an option to
make things render faster disabled by default, also it should work
stable now.
2008-06-29 21:51:27 +00:00
..
CMakeLists.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
Makefile Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.h BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_OpenGLRasterizer.cpp Fix for bug #7753: after game engine drawing with vertex arrays, 2008-06-29 21:51:27 +00:00
RAS_OpenGLRasterizer.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_VAOpenGLRasterizer.cpp Fix for bug #7753: after game engine drawing with vertex arrays, 2008-06-29 21:51:27 +00:00
RAS_VAOpenGLRasterizer.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00