..
bvh
Code refactor: rename subsurface to local traversal, for reuse.
2017-11-07 22:35:12 +01:00
closure
Cycles: option to make background visible through glass transparent.
2018-01-12 01:34:28 +01:00
filter
Fix T53567: Negative pixel values causing artifacts with denoising
2017-12-21 14:24:23 +01:00
geom
Cycles: adaptive subdivision support for panoramic cameras.
2018-01-12 23:57:45 +01:00
kernels
Cycles: Fix difference in image Clip extension method between CPU and GPU
2017-12-08 12:03:11 +01:00
osl
Fix build with OSL 1.9.x, automatically aligns to 16 bytes now.
2017-11-20 23:24:24 +01:00
shaders
Cycles: Fix OSL brick node after recent fix
2017-11-21 04:30:12 -05:00
split
Cycles: Fix crash with split branched path tracing
2017-11-16 04:59:31 -05:00
svm
Fix Cycles bevel normal baking having some random incorrect pixels.
2018-01-11 22:30:31 +01:00
CMakeLists.txt
Cycles: Improve denoising speed on GPUs with small tile sizes
2017-11-30 07:37:08 +01:00
kernel_accumulate.h
Cycles: option to make background visible through glass transparent.
2018-01-12 01:34:28 +01:00
kernel_bake.h
Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
2017-11-09 01:04:06 -05:00
kernel_camera.h
Cycles: adaptive subdivision support for panoramic cameras.
2018-01-12 23:57:45 +01:00
kernel_compat_cpu.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_compat_cuda.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_compat_opencl.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_differential.h
Cycles: OpenCL kernel split
2015-05-09 19:52:40 +05:00
kernel_emission.h
Cycles: reduce closure memory usage for emission/shadow shader data.
2017-11-05 20:48:33 +01:00
kernel_film.h
Cycles: Use native saturate function for CUDA
2015-04-28 00:38:32 +05:00
kernel_globals.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_jitter.h
Cycles: Use more stable version of integer square root function
2017-05-09 17:07:17 +02:00
kernel_light.h
Fix incorrect MIS weights in Cycles with multiple lights.
2017-11-07 22:35:12 +01:00
kernel_math.h
Cycles: Make all #include statements relative to cycles source directory
2017-03-29 13:41:11 +02:00
kernel_montecarlo.h
Cycles: Cleanup, indendation
2017-10-06 19:33:59 +05:00
kernel_passes.h
Cycles: option to make background visible through glass transparent.
2018-01-12 01:34:28 +01:00
kernel_path_branched.h
Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
2017-11-09 01:04:06 -05:00
kernel_path_common.h
Code refactor: remove rng_state buffer and compute hash on the fly.
2017-10-04 21:11:14 +02:00
kernel_path_state.h
Cycles: option to make background visible through glass transparent.
2018-01-12 01:34:28 +01:00
kernel_path_subsurface.h
Code refactor: rename subsurface to local traversal, for reuse.
2017-11-07 22:35:12 +01:00
kernel_path_surface.h
Cycles: reduce subsurface stack memory usage.
2017-09-28 15:18:43 +02:00
kernel_path_volume.h
Cycles: reduce subsurface stack memory usage.
2017-09-28 15:18:43 +02:00
kernel_path.h
Cycles: option to make background visible through glass transparent.
2018-01-12 01:34:28 +01:00
kernel_projection.h
Cycles: adaptive subdivision support for panoramic cameras.
2018-01-12 23:57:45 +01:00
kernel_queues.h
Cycles: Add function to dequeue a ray
2017-06-10 03:51:18 -04:00
kernel_random.h
Cycles: restore SOBOL_SKIP hack, for some cases where it helps still.
2017-10-29 16:44:20 +01:00
kernel_shader.h
Cycles: Make per-object random value output also work for Lamps
2017-11-14 04:17:54 +01:00
kernel_shadow.h
Cycles: reduce closure memory usage for emission/shadow shader data.
2017-11-05 20:48:33 +01:00
kernel_subsurface.h
Fix Cycles bevel normal baking having some random incorrect pixels.
2018-01-11 22:30:31 +01:00
kernel_textures.h
Code refactor: make texture code more consistent between devices.
2017-10-07 14:53:14 +02:00
kernel_types.h
Cycles: option to make background visible through glass transparent.
2018-01-12 01:34:28 +01:00
kernel_volume.h
Cycles: better distance sampling for chromatic volume extinction.
2017-11-10 01:37:10 +01:00
kernel_work_stealing.h
Code refactor: add WorkTile struct for passing work to kernel.
2017-10-04 21:11:14 +02:00
kernel.h
Code refactor: device memory cleanups, preparing for mapped host memory.
2017-11-05 15:22:04 +01:00