blender/source/gameengine/Physics/Bullet
Dalai Felinto ac1b08a928 BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge limits etc) by Juha Mäki-Kanto + ui changes pour moi
From the tracker:::
Issues fixed:
- ConeTwist-constraint's params weren't making it to the CcdPhysicsEnvironment, also added Hinge's params.
- UI wasn't using angles where applicable.
- btHingeConstraint's constructor can create frame-matrices which don't align so the hinge doesn's start at 0 degree tilt.
This is an issue when setting limits.

Changes:
- UI: Hinge limits can be set (and disabled).
- UI: ConeTwist only has max-limits and only the twistX can be disabled
- PyApi via rna_constraint.c: added the functions limit_xyz_min, limit_xyz_max (for 6dof), limit_angle_xyz_min,
limit_angle_xyz_max (for 6dof), limit_angle_x_min, limit_angle_x_max (for hinge).
- PyApi: dropped python-function limit_cone_min. 

.:. Extra:
UI Changes:
- renamed "RigidBody Joint" to "Rigid Boidy Joint" 
- reorganized UI to conform with other parameters (e.g. Limit Rot)
- added dis/active all over the place :)
2011-02-27 09:21:13 +00:00
..
CcdGraphicController.cpp doxygen: gameengine/Physics tagged. 2011-02-25 13:37:23 +00:00
CcdGraphicController.h doxygen: BGE Network, Physics, Rasterizer 2011-02-22 12:42:55 +00:00
CcdPhysicsController.cpp doxygen: gameengine/Physics tagged. 2011-02-25 13:37:23 +00:00
CcdPhysicsController.h doxygen: BGE Network, Physics, Rasterizer 2011-02-22 12:42:55 +00:00
CcdPhysicsEnvironment.cpp BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge limits etc) by Juha Mäki-Kanto + ui changes pour moi 2011-02-27 09:21:13 +00:00
CcdPhysicsEnvironment.h doxygen: bge scenegraph and videotexture 2011-02-22 19:30:37 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00