forked from bartvdbraak/blender
2e6d576182
Armatures are back Split screen Double sided lightning Ambient lighting Alpha test Material IPO support (one per object atm) Blender materials GLSL shaders - Python access Up to three texture samplers from the material panel ( 2D & Cube map ) Python access to a second set of uv coordinates See http://www.elysiun.com/forum/viewtopic.php?t=58057 |
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.. | ||
BL_KetsjiEmbedStart.cpp | ||
KX_BlenderCanvas.cpp | ||
KX_BlenderCanvas.h | ||
KX_BlenderGL.cpp | ||
KX_BlenderGL.h | ||
KX_BlenderInputDevice.cpp | ||
KX_BlenderInputDevice.h | ||
KX_BlenderKeyboardDevice.cpp | ||
KX_BlenderKeyboardDevice.h | ||
KX_BlenderMouseDevice.cpp | ||
KX_BlenderMouseDevice.h | ||
KX_BlenderPolyMaterial.cpp | ||
KX_BlenderPolyMaterial.h | ||
KX_BlenderRenderTools.cpp | ||
KX_BlenderRenderTools.h | ||
KX_BlenderSystem.cpp | ||
KX_BlenderSystem.h | ||
Makefile | ||
SConscript |