blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
Kester Maddock 3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00

103 lines
2.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_BLENDERPOLYMATERIAL
#define __KX_BLENDERPOLYMATERIAL
#include "RAS_MaterialBucket.h"
#include "RAS_IRasterizer.h"
struct TFace;
extern "C" int set_tpage(TFace* tface); /* Worst hack ever */
#if 0
class KX_BlenderPolyMaterial : public RAS_IPolyMaterial
{
/** Blender texture face structure. */
TFace* m_tface;
public:
KX_BlenderPolyMaterial(const STR_String &texname,
bool ba,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
bool transparant,
bool zsort,
int lightlayer,
bool bIsTriangle,
void* clientobject,
struct TFace* tface);
/**
* Returns the caching information for this material,
* This can be used to speed up the rasterizing process.
* @return The caching information.
*/
virtual TCachingInfo GetCachingInfo(void) const;
/**
* Activates the material in the (OpenGL) rasterizer.
* On entry, the cachingInfo contains info about the last activated material.
* On exit, the cachingInfo should contain updated info about this material.
* @param rasty The rasterizer in which the material should be active.
* @param cachingInfo The information about the material used to speed up rasterizing.
*/
virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
/**
* Returns the Blender texture face structure that is used for this material.
* @return The material's texture face.
*/
TFace* GetTFace(void) const;
protected:
private:
};
inline TFace* KX_BlenderPolyMaterial::GetTFace(void) const
{
return m_tface;
}
inline RAS_IPolyMaterial::TCachingInfo KX_BlenderPolyMaterial::GetCachingInfo(void) const
{
return GetTFace();
}
#endif
#endif // __KX_BLENDERPOLYMATERIAL