blender/source/gameengine
2015-04-28 01:18:50 +10:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Support for collision group/mask from the api + activated on EndObject. 2015-04-19 01:04:22 +02:00
Expressions Compilation error fix for MSVC: It does not support expressions in array 2015-04-20 14:07:26 +05:00
GameLogic BGE: Fix for T42341 Sensor.frequency is badly named 2015-04-16 06:39:33 +02:00
GamePlayer BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Ketsji BGE : addObject in python without reference object. 2015-04-26 16:29:58 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE : fix bugs with physics collision mask/group 2015-04-24 11:57:38 +02:00
Rasterizer Fix T44464: Viewport mipmaps no longer toggle off 2015-04-28 01:18:50 +10:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: FIX T43537: ImageMirror does not work in BlenderPlayer with quad buffer 2015-04-11 16:08:15 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00