blender/intern/cycles/render/camera.h
Brecht Van Lommel 1d8c798188 Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.

Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.
2012-04-30 12:49:26 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __CAMERA_H__
#define __CAMERA_H__
#include "kernel_types.h"
#include "util_transform.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
/* Camera
*
* The camera parameters are quite standard, tested to be both compatible with
* Renderman, and Blender after remapping. */
class Camera {
public:
/* motion blur */
float shuttertime;
/* depth of field */
float focaldistance;
float aperturesize;
uint blades;
float bladesrotation;
/* type */
CameraType type;
float fov;
/* clipping */
float nearclip;
float farclip;
/* screen */
int width, height;
float left, right, bottom, top;
/* transformation */
Transform matrix;
/* motion */
MotionTransform motion;
bool use_motion;
/* computed camera parameters */
Transform screentoworld;
Transform rastertoworld;
Transform ndctoworld;
Transform rastertocamera;
Transform cameratoworld;
Transform worldtoraster;
float3 dx;
float3 dy;
/* update */
bool need_update;
bool need_device_update;
/* functions */
Camera();
~Camera();
void update();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const Camera& cam);
void tag_update();
};
CCL_NAMESPACE_END
#endif /* __CAMERA_H__ */