blender/release/scripts/startup
Brecht Van Lommel 20585a8b8d Render: local light group option for materials, blender internal feature from
the render branch.

When a material is linked in and has a light group override, this can now use
a local group in the scene file, by replacing the linked light group with a
local group that has the same name. A use case might be controlling the specular
highlight on linked character's eyes per scene.

Patch from render branch by Pablo Vazquez.
2012-10-17 13:32:43 +00:00
..
bl_operators quiet clang static checker warning by returning an error for invalid situation getting an IDProp mapping from a PyObject. 2012-10-12 03:24:47 +00:00
bl_ui Render: local light group option for materials, blender internal feature from 2012-10-17 13:32:43 +00:00
keyingsets_builtins.py style cleanup: pep8 2012-10-08 08:28:05 +00:00