forked from bartvdbraak/blender
20585a8b8d
the render branch. When a material is linked in and has a light group override, this can now use a local group in the scene file, by replacing the linked light group with a local group that has the same name. A use case might be controlling the specular highlight on linked character's eyes per scene. Patch from render branch by Pablo Vazquez. |
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bl_operators | ||
bl_ui | ||
keyingsets_builtins.py |