blender/release/scripts/startup/bl_ui
Campbell Barton b8d89be64c UV Warp Modifier:
Based on patch [#30837] UV Offset Modifier
by Pawel Kowal (pkowal)

- Allows you to setup a transformation between objects to apply to UV coords.
- Option to select which axis apply to U/V.
- Option to select the UV center (needed for transformations that scale or rotate).
- Uses from/to objects in a similar way to the Warp modifier.
- Vertex group can be used to adjust influence.
2012-12-14 04:07:30 +00:00
..
__init__.py added filter for user installed addons 2012-10-13 10:33:09 +00:00
properties_animviz.py Bugfix [#32754] Clear Motion paths button not available on Motion paths panel 2012-10-04 11:05:48 +00:00
properties_data_armature.py IK Solver: 2012-11-24 00:18:34 +00:00
properties_data_bone.py IK Solver: 2012-11-24 00:18:34 +00:00
properties_data_camera.py camera sensor ui fix: grey out values when not affecting camera 2012-11-21 19:08:27 +00:00
properties_data_curve.py Added Map Taper option which if enabled maps affect of taper object on 2012-11-08 08:16:44 +00:00
properties_data_empty.py remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
properties_data_lamp.py Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & Atmosphere panel since it isn't supported in the BGE. 2012-10-30 01:59:15 +00:00
properties_data_lattice.py Fixing issues with i18n stuff: 2011-09-15 13:20:18 +00:00
properties_data_mesh.py Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions. 2012-12-12 10:21:24 +00:00
properties_data_metaball.py remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
properties_data_modifier.py UV Warp Modifier: 2012-12-14 04:07:30 +00:00
properties_data_speaker.py style cleanup 2012-07-29 12:07:06 +00:00
properties_game.py BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. 2012-10-30 15:44:16 +00:00
properties_mask_common.py Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth] 2012-08-27 09:44:56 +00:00
properties_material.py Render: local light group option for materials, blender internal feature from 2012-10-17 13:32:43 +00:00
properties_object_constraint.py IK Solver: 2012-11-24 00:18:34 +00:00
properties_object.py style cleanup: pep8 2012-10-08 08:28:05 +00:00
properties_paint_common.py Code/UI cleanup: improvements for sculpt brush texture settings. 2012-05-15 04:50:47 +00:00
properties_particle.py Can now set a lower bound on the number of subframes (i.e. an upper bound on the time step size) for fluid simulations. Previously, the "subframes" parameter was not available when the adaptive time step was enabled; now they can both be set. The two settings can be used together to greatly increase simulation stability. 2012-12-12 22:42:55 +00:00
properties_physics_cloth.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_common.py Bugfix 30974 2012-10-23 14:07:32 +00:00
properties_physics_dynamicpaint.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_field.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_fluid.py Last spell checking (for now). 2012-07-04 15:52:07 +00:00
properties_physics_smoke.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_softbody.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_render.py Render engines: replace number of x/y tiles with tile size 2012-11-05 08:05:14 +00:00
properties_scene.py Color Management: move "Color Unpremultiply" option to Color Management panel 2012-09-27 12:44:52 +00:00
properties_texture.py Texture UI: 2012-10-21 11:04:04 +00:00
properties_world.py style cleanup 2012-07-29 12:07:06 +00:00
space_clip.py Camera Tracking: allow fallback to reprojection resection by user demand 2012-11-05 08:04:27 +00:00
space_console.py console auto-complete button looked silly when aligned against a menu. 2012-12-09 05:18:56 +00:00
space_dopesheet.py Bugfix [#33154] Toggle/Enable/Disable channel settings operators in 2012-11-20 02:03:20 +00:00
space_filebrowser.py == file browser == 2012-10-27 18:31:52 +00:00
space_graph.py Bugfix [#33154] Toggle/Enable/Disable channel settings operators in 2012-11-20 02:03:20 +00:00
space_image.py Image Editor / UV: 2012-12-03 12:03:16 +00:00
space_info.py fix [#33442] Units 2012-12-09 10:48:18 +00:00
space_logic.py Editors UI: 2012-11-04 18:26:30 +00:00
space_nla.py replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
space_node.py Node UI: 2012-11-04 00:46:26 +00:00
space_outliner.py Fixing issues with i18n stuff: 2011-09-15 13:20:18 +00:00
space_sequencer.py Sequencer: add textured solid option for opengl preview 2012-12-12 12:42:12 +00:00
space_text.py Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
space_time.py Editors UI: 2012-11-04 18:26:30 +00:00
space_userpref_keymap.py Fix for #29056: NDOF motion events not configurable in user preferences. 2012-10-31 11:31:25 +00:00
space_userpref.py Holiday coding log :) 2012-12-12 18:58:11 +00:00
space_view3d_toolbar.py rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
space_view3d.py code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values. 2012-11-20 05:50:19 +00:00