blender/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

62 lines
1.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __GPU_POLYGONMATERIAL_H
#define __GPU_POLYGONMATERIAL_H
#include "BP_PolygonMaterial.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class GPU_PolygonMaterial : public BP_PolygonMaterial
{
public:
GPUPolygonMaterial(const STR_String& texname, bool ba,const STR_String& matname,
int tile, int tileXrep, int tileYrep, int mode, int transparant,
int lightlayer,bool bIsTriangle,void* clientobject,void* tpage) :
BP_PolygonMaterial(texname, ba,matname, tile, tileXrep, tileYrep,
mode, transparant, lightlayer, bIsTriangle, clientobject),
m_tface(tpage)
{
}
virtual ~GPU_PolygonMaterial()
{
}
};
#endif // __GPU_POLYGONMATERIAL_H