blender/source/gameengine/Rasterizer/RAS_TexVert.h
Erwin Coumans 2e6d576182 Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00

131 lines
3.4 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_TEXVERT
#define __RAS_TEXVERT
#include "MT_Point3.h"
#include "MT_Point2.h"
#include "MT_Transform.h"
static MT_Point3 g_pt3;
static MT_Point2 g_pt2;
#define TV_CALCFACENORMAL 0x0001
#define TV_2NDUV 0x0002
#define TV_MAX 3//match Def in BL_Material.h
#define RAS_TexVert_INLINE 1
class RAS_TexVert
{
float m_localxyz[3]; // 3*4 = 12
float m_uv1[2]; // 2*4 = 8
float m_uv2[2]; // 2*4 = 8 ... python access to this set
unsigned int m_rgba; // 4
float m_tangent[4]; // 4*2 = 8
float m_normal[3]; // 3*2 = 6
short m_flag; // 2
unsigned int m_unit; // 4
//---------
// 52
//32 bytes total size, fits nice = 52 = not fit nice.
// We'll go for 64 bytes total size - 24 bytes left.
public:
short getFlag() const;
unsigned int getUnit() const;
RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
{}
RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgba,
const MT_Vector3& normal,
const short flag);
~RAS_TexVert() {};
// leave multiline for debugging
#ifdef RAS_TexVert_INLINE
const float* getUV1 () const {
return m_uv1;
};
const float* getUV2 () const {
return m_uv2;
};
const float* getLocalXYZ() const {
return m_localxyz;
};
const float* getNormal() const {
return m_normal;
}
const unsigned char* getRGBA() const {
return (unsigned char *) &m_rgba;
}
#else
const float* getUV1 () const;
const float* getUV2 () const;
const float* getNormal() const;
const float* getLocalXYZ() const;
const unsigned char* getRGBA() const;
#endif
void SetXYZ(const MT_Point3& xyz);
void SetUV(const MT_Point2& uv);
void SetUV2(const MT_Point2& uv);
void SetRGBA(const unsigned int rgba);
void SetNormal(const MT_Vector3& normal);
void SetFlag(const short flag);
void SetUnit(const unsigned u);
void SetRGBA(const MT_Vector4& rgba);
const MT_Point3& xyz();
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool closeTo(const RAS_TexVert* other);
bool closeTo(const MT_Point3& otherxyz,
const MT_Point2& otheruv,
const unsigned int otherrgba,
short othernormal[3]) const;
void getOffsets(void*&xyz, void *&uv1, void *&rgba, void *&normal) const;
};
#endif //__RAS_TEXVERT