.. |
KXNetwork
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
BL_BlenderShader.cpp
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Fix for bug #18423: BGE lights in overlay scene also affected
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2009-03-24 15:45:08 +00:00 |
BL_BlenderShader.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Shader.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
BL_Shader.h
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Python ref-counting fixes
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2009-04-06 08:17:04 +00:00 |
BL_Texture.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_Texture.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
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BGE Py API
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2009-04-07 18:55:35 +00:00 |
KX_BlenderMaterial.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_BlenderMaterial.h
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BGE Bugfixes (mostly in the py api)
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2009-04-05 14:01:49 +00:00 |
KX_BulletPhysicsController.cpp
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_BulletPhysicsController.h
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_Camera.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_Camera.h
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_CameraActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_CameraActuator.h
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moved more attributes from getattr into PyAttributeDef's
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2009-04-04 02:57:35 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_CDActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_ClientObjectInfo.h
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_ConstraintActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_ConstraintActuator.h
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BGE API cleanup: ConstraintActuator.
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2009-04-09 23:10:12 +00:00 |
KX_ConstraintWrapper.cpp
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BGE Python API
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2009-04-12 09:56:30 +00:00 |
KX_ConstraintWrapper.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_ConvertPhysicsObject.h
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Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
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2009-03-09 07:12:16 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_Dome.cpp
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Remove redundant include GL/glu.h in KX_Dome.cpp.
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2009-04-09 10:29:07 +00:00 |
KX_Dome.h
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Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
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2009-04-08 15:06:20 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_GameActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_GameObject.cpp
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_GameObject.h
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_IPhysicsController.h
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BGE Physics
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2009-04-14 12:34:39 +00:00 |
KX_IPO_SGController.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IPO_SGController.h
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BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
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2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_IpoActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
KX_KetsjiEngine.h
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Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
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2009-04-08 15:06:20 +00:00 |
KX_Light.cpp
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BGE Python API
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2009-04-12 09:56:30 +00:00 |
KX_Light.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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mesh proxy attributes from andrecastelo
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2009-04-13 03:43:16 +00:00 |
KX_MeshProxy.h
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mesh proxy attributes from andrecastelo
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2009-04-13 03:43:16 +00:00 |
KX_MotionState.cpp
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gcc wouldn't compile using a reference
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2009-04-07 23:21:30 +00:00 |
KX_MotionState.h
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_MouseFocusSensor.cpp
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BGE Bugfix
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2009-04-14 03:08:09 +00:00 |
KX_MouseFocusSensor.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_NearSensor.cpp
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_NearSensor.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_ObjectActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
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BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
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2009-04-14 17:22:14 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_ParentActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_PhysicsObjectWrapper.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_PolygonMaterial.h
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BGE Bugfixes (mostly in the py api)
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2009-04-05 14:01:49 +00:00 |
KX_PolyProxy.cpp
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
KX_PolyProxy.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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Python ref-counting fixes
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2009-04-06 08:17:04 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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BGE Python API
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2009-04-05 06:08:41 +00:00 |
KX_PyMath.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_PythonInit.cpp
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BGE API cleanup: ConstraintActuator.
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2009-04-09 23:10:12 +00:00 |
KX_PythonInit.h
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BGE Py API
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2009-04-07 18:55:35 +00:00 |
KX_PythonInitTypes.cpp
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SVN maintenance.
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2009-04-13 19:33:22 +00:00 |
KX_PythonInitTypes.h
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SVN maintenance.
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2009-04-13 19:33:22 +00:00 |
KX_RadarSensor.cpp
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
KX_RadarSensor.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_RayCast.cpp
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BGE Bugfixes (mostly in the py api)
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2009-04-05 14:01:49 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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BGE Python API
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2009-04-07 11:06:35 +00:00 |
KX_RaySensor.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_SCA_AddObjectActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_SCA_AddObjectActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_SCA_DynamicActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
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2009-04-10 16:45:19 +00:00 |
KX_SCA_DynamicActuator.h
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Python BGE API
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2009-04-03 14:51:06 +00:00 |
KX_SCA_EndObjectActuator.cpp
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Python BGE API
|
2009-04-03 14:51:06 +00:00 |
KX_SCA_EndObjectActuator.h
|
Python BGE API
|
2009-04-03 14:51:06 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
BGE Python API
|
2009-04-07 11:06:35 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
Python BGE API
|
2009-04-03 14:51:06 +00:00 |
KX_ScalarInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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BGE: Occlusion culling and other performance improvements.
|
2009-04-13 20:08:33 +00:00 |
KX_Scene.h
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BGE: Occlusion culling and other performance improvements.
|
2009-04-13 20:08:33 +00:00 |
KX_SceneActuator.cpp
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Added function name to many of the PyArg_ParseTuple calls in gameengine
|
2009-04-10 16:45:19 +00:00 |
KX_SceneActuator.h
|
Python BGE API
|
2009-04-03 14:51:06 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SG_NodeRelationships.cpp
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SG_NodeRelationships.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SoundActuator.cpp
|
Added function name to many of the PyArg_ParseTuple calls in gameengine
|
2009-04-10 16:45:19 +00:00 |
KX_SoundActuator.h
|
BGE API cleanup: sound actuator.
|
2009-04-09 20:40:12 +00:00 |
KX_StateActuator.cpp
|
Added function name to many of the PyArg_ParseTuple calls in gameengine
|
2009-04-10 16:45:19 +00:00 |
KX_StateActuator.h
|
BGE API cleanup: StateActuator.
|
2009-04-09 21:15:44 +00:00 |
KX_SumoPhysicsController.cpp
|
BGE patch #18051: add localInertia attribute to GameObject.
|
2009-04-08 16:25:00 +00:00 |
KX_SumoPhysicsController.h
|
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
|
2009-04-14 17:22:14 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
|
2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
|
BGE Python API
|
2009-04-07 11:06:35 +00:00 |
KX_TouchSensor.h
|
moved more attributes from getattr into PyAttributeDef's
|
2009-04-04 02:57:35 +00:00 |
KX_TrackToActuator.cpp
|
Added function name to many of the PyArg_ParseTuple calls in gameengine
|
2009-04-10 16:45:19 +00:00 |
KX_TrackToActuator.h
|
Python BGE API
|
2009-04-03 14:51:06 +00:00 |
KX_VehicleWrapper.cpp
|
BGE Python API
|
2009-04-12 09:56:30 +00:00 |
KX_VehicleWrapper.h
|
Python BGE API
|
2009-04-03 14:51:06 +00:00 |
KX_VertexProxy.cpp
|
BGE Python API
|
2009-04-12 09:56:30 +00:00 |
KX_VertexProxy.h
|
use long long rather then int for storing game logic properties.
|
2009-04-12 06:41:01 +00:00 |
KX_VisibilityActuator.cpp
|
BGE: Occlusion culling and other performance improvements.
|
2009-04-13 20:08:33 +00:00 |
KX_VisibilityActuator.h
|
BGE: Occlusion culling and other performance improvements.
|
2009-04-13 20:08:33 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
SConscript
|
BGE Py API
|
2009-04-07 18:55:35 +00:00 |