forked from bartvdbraak/blender
65edb7341f
original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified. support for defining a bone to have multiple types and automatically blending between 2 generated rigs |
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.. | ||
__init__.py | ||
arm.py | ||
delta.py | ||
finger.py | ||
leg.py | ||
neck.py | ||
palm.py | ||
spine.py |