blender/release/scripts/modules/rigify/__init__.py
Campbell Barton 65edb7341f split up metarig hierarchy evaluation and modifying the metarig into 2 steps,
original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and  automatically blending between 2 generated rigs
2009-12-05 19:26:28 +00:00

617 lines
19 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from Mathutils import Vector
# TODO, have these in a more general module
from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
empty_layer = [False] * 32
def auto_class(slots, name="ContainerClass", class_dict=None):
if class_dict:
class_dict = class_dict.copy()
else:
class_dict = {}
class_dict["__slots__"] = tuple(slots)
return type(name, (object,), class_dict)
def auto_class_instance(slots, name="ContainerClass", class_dict=None):
return auto_class(slots, name, class_dict)()
def _bone_class_instance_update(self):
''' Re-Assigns bones from the blender data
'''
arm = self.obj.data
bbones = arm.bones
pbones = self.obj.pose.bones
ebones = arm.edit_bones
for member in self.attr_names:
name = getattr(self, member, None)
if name is not None:
setattr(self, member + "_b", bbones.get(name, None))
setattr(self, member + "_p", pbones.get(name, None))
setattr(self, member + "_e", ebones.get(name, None))
def _bone_class_instance_rename(self, attr, new_name):
''' Rename bones, editmode only
'''
if self.obj.mode != 'EDIT':
raise Exception("Only rename in editmode supported")
ebone = getattr(self, attr + "_e")
ebone.name = new_name
# we may not get what is asked for so get the name from the editbone
setattr(self, attr, ebone.name)
def _bone_class_instance_copy(self, from_prefix="", to_prefix=""):
from_name_ls = []
new_name_ls = []
new_slot_ls = []
for attr in self.attr_names:
bone_name_orig = getattr(self, attr)
ebone = getattr(self, attr + "_e")
# orig_names[attr] = bone_name_orig
# insert prefix
if from_prefix:
bone_name = from_prefix + bone_name_orig
ebone.name = bone_name
bone_name = ebone.name # cant be sure we get what we ask for
else:
bone_name = bone_name_orig
setattr(self, attr, bone_name)
new_slot_ls.append(attr)
from_name_ls.append(bone_name)
bone_name_orig = bone_name_orig.replace("ORG-", "") # XXX - we need a better way to do this
new_name_ls.append(to_prefix + bone_name_orig)
new_bones = copy_bone_simple_list(self.obj.data, from_name_ls, new_name_ls, True)
new_bc = bone_class_instance(self.obj, new_slot_ls)
for i, attr in enumerate(new_slot_ls):
ebone = new_bones[i]
setattr(new_bc, attr + "_e", ebone)
setattr(new_bc, attr, ebone.name)
return new_bc
def _bone_class_instance_names(self):
return [getattr(self, attr) for attr in self.attr_names]
def _bone_class_instance_blend(self, from_bc, to_bc, target_bone=None, target_prop="blend"):
'''
Use for blending bone chains.
blend_target = (bone_name, bone_property)
default to the last bone, blend prop
XXX - toggles editmode, need to re-validate all editbones :(
'''
if self.attr_names != from_bc.attr_names or self.attr_names != to_bc.attr_names:
raise Exception("can only blend between matching chains")
apply_bones = [getattr(self, attr) for attr in self.attr_names]
from_bones = [getattr(from_bc, attr) for attr in from_bc.attr_names]
to_bones = [getattr(to_bc, attr) for attr in to_bc.attr_names]
blend_bone_list(self.obj, apply_bones, from_bones, to_bones, target_bone, target_prop)
def bone_class_instance(obj, slots, name="BoneContainer"):
attr_names = tuple(slots) # dont modify the original
slots = list(slots) # dont modify the original
for i in range(len(slots)):
member = slots[i]
slots.append(member + "_b") # bone bone
slots.append(member + "_p") # pose bone
slots.append(member + "_e") # edit bone
class_dict = { \
"obj":obj, \
"attr_names":attr_names, \
"update":_bone_class_instance_update, \
"rename":_bone_class_instance_rename, \
"names":_bone_class_instance_names, \
"copy":_bone_class_instance_copy, \
"blend":_bone_class_instance_blend, \
}
instance = auto_class_instance(slots, name, class_dict)
return instance
def gen_none(obj, orig_bone_name):
pass
def get_bone_data(obj, bone_name):
arm = obj.data
pbone = obj.pose.bones[bone_name]
if obj.mode == 'EDIT':
bone = arm.edit_bones[bone_name]
else:
bone = arm.bones[bone_name]
return arm, pbone, bone
def copy_bone_simple(arm, from_bone, name, parent=False):
ebone = arm.edit_bones[from_bone]
ebone_new = arm.edit_bones.new(name)
if parent:
ebone_new.connected = ebone.connected
ebone_new.parent = ebone.parent
ebone_new.head = ebone.head
ebone_new.tail = ebone.tail
ebone_new.roll = ebone.roll
return ebone_new
def copy_bone_simple_list(arm, from_bones, to_bones, parent=False):
dup_bones = {}
if len(from_bones) != len(to_bones):
raise Exception("bone list sizes must match")
copy_bones = [copy_bone_simple(arm, bone_name, to_bones[i], True) for i, bone_name in enumerate(from_bones)]
# now we need to re-parent
for ebone in copy_bones:
parent = ebone.parent
if parent:
try:
i = from_bones.index(parent.name)
except:
i = -1
if i == -1:
ebone.parent = None
else:
ebone.parent = copy_bones[i]
return copy_bones
def blend_bone_list(obj, apply_bones, from_bones, to_bones, target_bone=None, target_prop="blend"):
if obj.mode == 'EDIT':
raise Exception("blending cant be called in editmode")
# setup the blend property
if target_bone is None:
target_bone = apply_bones[-1] # default to the last bone
prop_pbone = obj.pose.bones[target_bone]
if prop_pbone.get(target_bone, None) is None:
prop = rna_idprop_ui_prop_get(prop_pbone, target_prop, create=True)
prop_pbone[target_prop] = 0.5
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
driver_path = prop_pbone.path_to_id() + ('["%s"]' % target_prop)
def blend_target(driver):
tar = driver.targets.new()
tar.name = target_bone
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = driver_path
def blend_location(new_pbone, from_bone_name, to_bone_name):
con = new_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = from_bone_name
con = new_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = to_bone_name
fcurve = con.driver_add("influence", 0)
driver = fcurve.driver
driver.type = 'AVERAGE'
fcurve.modifiers.remove(0) # grr dont need a modifier
blend_target(driver)
def blend_rotation(new_pbone, from_bone_name, to_bone_name):
con = new_pbone.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = from_bone_name
con = new_pbone.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = to_bone_name
fcurve = con.driver_add("influence", 0)
driver = fcurve.driver
driver.type = 'AVERAGE'
fcurve.modifiers.remove(0) # grr dont need a modifier
blend_target(driver)
for i, new_bone_name in enumerate(apply_bones):
from_bone_name = from_bones[i]
to_bone_name = to_bones[i]
# allow skipping some bones by having None in the list
if None in (new_bone_name, from_bone_name, to_bone_name):
continue
new_pbone = obj.pose.bones[new_bone_name]
if not new_pbone.bone.connected:
blend_location(new_pbone, from_bone_name, to_bone_name)
blend_rotation(new_pbone, from_bone_name, to_bone_name)
def add_stretch_to(obj, from_name, to_name, name):
'''
Adds a bone that stretches from one to another
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
stretch_ebone = arm.edit_bones.new(name)
stretch_name = stretch_ebone.name
del name
head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
#tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
# annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
#if (head - tail).length < 0.1:
if 1:
tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
# Now for the constraint
bpy.ops.object.mode_set(mode='OBJECT')
from_pbone = obj.pose.bones[from_name]
to_pbone = obj.pose.bones[to_name]
stretch_pbone = obj.pose.bones[stretch_name]
con = stretch_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = from_name
con = stretch_pbone.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = to_name
con.original_length = (head - tail).length
con.keep_axis = 'PLANE_X'
con.volume = 'NO_VOLUME'
bpy.ops.object.mode_set(mode=mode_orig)
def add_pole_target_bone(obj, base_name, name, mode='CROSS'):
'''
Does not actually create a poll target, just the bone to use as a poll target
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
poll_ebone = arm.edit_bones.new(base_name + "_poll")
base_ebone = arm.edit_bones[base_name]
poll_name = poll_ebone.name
parent_ebone = base_ebone.parent
base_head = base_ebone.head.copy()
base_tail = base_ebone.tail.copy()
base_dir = base_head - base_tail
parent_head = parent_ebone.head.copy()
parent_tail = parent_ebone.tail.copy()
parent_dir = parent_head - parent_tail
distance = (base_dir.length + parent_dir.length)
if mode == 'CROSS':
offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
offset.length = distance
else:
offset = Vector(0,0,0)
if mode[0]=="+":
val = distance
else:
val = -distance
setattr(offset, mode[1].lower(), val)
poll_ebone.head = base_head + offset
poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
bpy.ops.object.mode_set(mode=mode_orig)
return poll_name
def generate_rig(context, obj_orig, prefix="ORG-"):
from collections import OrderedDict
global_undo = context.user_preferences.edit.global_undo
context.user_preferences.edit.global_undo = False
bpy.ops.object.mode_set(mode='OBJECT')
# copy object and data
obj_orig.selected = False
obj = obj_orig.copy()
obj.data = obj_orig.data.copy()
scene = context.scene
scene.objects.link(obj)
scene.objects.active = obj
obj.selected = True
arm = obj.data
# original name mapping
base_names = {}
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone_name = bone.name
bone.name = prefix + bone_name
base_names[bone.name] = bone_name # new -> old mapping
bpy.ops.object.mode_set(mode='OBJECT')
# key: bone name
# value: {type:definition, ...}
# where type is the submodule name - leg, arm etc
# and definition is a list of bone names
bone_definitions = {}
# key: bone name
# value: [functions, ...]
# each function is from the module. eg leg.ik, arm.main
bone_typeinfos = {}
# inspect all bones and assign their definitions before modifying
for pbone in obj.pose.bones:
bone_name = pbone.name
bone_type = obj.pose.bones[bone_name].get("type", "")
bone_type_list = [bt for bt in bone_type.replace(",", " ").split()]
for bone_type in bone_type_list:
type_pair = bone_type.split(".")
# 'leg.ik' will look for an ik function in the leg module
# 'leg' will look up leg.main
if len(type_pair) == 1:
type_pair = type_pair[0], "main"
submod_name, func_name = type_pair
# from rigify import leg
submod = __import__(name="%s.%s" % (__package__, submod_name), fromlist=[submod_name])
reload(submod)
bone_def_dict = bone_definitions.setdefault(bone_name, {})
# Only calculate bone definitions once
if submod_name not in bone_def_dict:
metarig_definition_func = getattr(submod, "metarig_definition")
bone_def_dict[submod_name] = metarig_definition_func(obj, bone_name)
bone_typeinfo = bone_typeinfos.setdefault(bone_name, [])
type_func = getattr(submod, func_name)
bone_typeinfo.append((submod_name, type_func))
# now we have all the info about bones we can start operating on them
for pbone in obj.pose.bones:
bone_name = pbone.name
if bone_name not in bone_typeinfos:
continue
bone_def_dict = bone_definitions[bone_name]
# Only blend results from the same submodule, eg.
# leg.ik and arm.fk could not be blended.
results = OrderedDict()
for submod_name, type_func in bone_typeinfos[bone_name]:
# this bones definition of the current typeinfo
definition = bone_def_dict[submod_name]
bpy.ops.object.mode_set(mode='EDIT')
ret = type_func(obj, definition, base_names)
bpy.ops.object.mode_set(mode='OBJECT')
if ret:
result_submod = results.setdefault(submod_name, [])
if result_submod and len(result_submod[-1]) != len(ret):
raise Exception("bone lists not compatible: %s, %s" % (result_submod[-1], ret))
result_submod.append(ret)
for result_submod in results.values():
# blend 2 chains
definition = bone_def_dict[submod_name]
if len(result_submod) == 2:
blend_bone_list(obj, definition, result_submod[0], result_submod[1])
# needed to update driver deps
# context.scene.update()
# Only for demo'ing
# obj.restrict_view = True
obj.data.draw_axes = False
context.user_preferences.edit.global_undo = global_undo
return obj
def write_meta_rig(obj, func_name="metarig_template"):
''' Must be in editmode
'''
code = []
code.append("def %s():" % func_name)
code.append(" # generated by rigify.write_meta_rig")
bpy.ops.object.mode_set(mode='EDIT')
code.append(" bpy.ops.object.mode_set(mode='EDIT')")
code.append(" obj = bpy.context.object")
code.append(" arm = obj.data")
arm = obj.data
# write parents first
bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
bones.sort(key=lambda item: item[0])
bones = [item[1] for item in bones]
for bone_name in bones:
bone = arm.edit_bones[bone_name]
code.append(" bone = arm.edit_bones.new('%s')" % bone.name)
code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.toTuple(4))
code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.toTuple(4))
code.append(" bone.roll = %.4f" % bone.roll)
code.append(" bone.connected = %s" % str(bone.connected))
if bone.parent:
code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name)
bpy.ops.object.mode_set(mode='OBJECT')
code.append("")
code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
for bone_name in bones:
pbone = obj.pose.bones[bone_name]
pbone_written = False
# Only 1 level of props, simple types supported
for key, value in pbone.items():
if key.startswith("_"):
continue
if type(value) not in (float, str, int):
print("Unsupported ID Prop:", str((key, value)))
continue
if type(value) == str:
value = "'" + value + "'"
if not pbone_written: # only write bones we need
code.append(" pbone = obj.pose.bones['%s']" % bone_name)
code.append(" pbone['%s'] = %s" % (key, value))
return "\n".join(code)
def generate_test(context):
import os
new_objects = []
scene = context.scene
def create_empty_armature(name):
obj_new = bpy.data.add_object('ARMATURE', name)
armature = bpy.data.add_armature(name)
obj_new.data = armature
scene.objects.link(obj_new)
scene.objects.active = obj_new
files = os.listdir(os.path.dirname(__file__))
for f in files:
if f.startswith("_"):
continue
if not f.endswith(".py"):
continue
module_name = f[:-3]
submodule = __import__(name="%s.%s" % (__package__, module_name), fromlist=[module_name])
metarig_template = getattr(submodule, "metarig_template", None)
if metarig_template:
create_empty_armature("meta_" + module_name) # sets active
metarig_template()
obj = context.object
obj_new = generate_rig(context, obj)
new_objects.append((obj, obj_new))
else:
print("note: rig type '%s' has no metarig_template(), can't test this", module_name)
return new_objects
def generate_test_all(context):
import rigify
import graphviz_export
import os
reload(rigify)
reload(graphviz_export)
new_objects = rigify.generate_test(context)
base_name = os.path.splitext(bpy.data.filename)[0]
for obj, obj_new in new_objects:
for obj in (obj, obj_new):
fn = base_name + "-" + bpy.utils.clean_name(obj.name)
path_dot = fn + ".dot"
path_png = fn + ".png"
saved = graphviz_export.graph_armature(obj, path_dot, CONSTRAINTS=True, DRIVERS=True)
#if saved:
# os.system("dot -Tpng %s > %s; eog %s" % (path_dot, path_png, path_png))
i = 0
for obj, obj_new in new_objects:
obj.data.drawtype = 'STICK'
obj.location[1] += i
obj_new.location[1] += i
obj_new.selected = False
obj.selected = True
i += 4
if __name__ == "__main__":
generate_rig(bpy.context, bpy.context.object)