blender/source/gameengine/GamePlayer/ghost
2011-07-17 09:11:13 +00:00
..
CMakeLists.txt cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
GPG_Application.cpp Fix last part of #26850: OS X game player did not react to quit event. 2011-06-27 14:34:58 +00:00
GPG_Application.h Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF 2011-05-04 01:50:17 +00:00
GPG_Canvas.cpp doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
GPG_Canvas.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
GPG_ghost.cpp The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem. 2011-07-07 10:37:46 +00:00
GPG_KeyboardDevice.cpp doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
GPG_KeyboardDevice.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
GPG_System.cpp doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
GPG_System.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
SConscript Fix compile with scons, after thread commit in r38185 2011-07-07 13:57:20 +00:00