blender/source/gameengine/Rasterizer
2012-09-13 23:39:09 +00:00
..
RAS_OpenGLFilters use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_OpenGLRasterizer code cleanup: 2012-08-03 22:12:57 +00:00
CMakeLists.txt more vertex weight edits, 2011-12-14 22:54:38 +00:00
RAS_2DFilterManager.cpp bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere (no functional change) 2012-09-13 23:39:09 +00:00
RAS_2DFilterManager.h BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures. 2012-07-28 09:45:39 +00:00
RAS_BucketManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_BucketManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_CameraData.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_Deformer.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_FramingManager.cpp style cleanup 2012-03-28 05:03:24 +00:00
RAS_FramingManager.h fix some types and incorrect info 2012-07-26 17:41:09 +00:00
RAS_ICanvas.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_IPolygonMaterial.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_IPolygonMaterial.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_IRasterizer.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_IRenderTools.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
RAS_LightObject.h style cleanup 2012-06-06 22:38:39 +00:00
RAS_MaterialBucket.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_MaterialBucket.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_MeshObject.cpp add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after. 2012-09-11 02:18:27 +00:00
RAS_MeshObject.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_ObjectColor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_Polygon.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_Polygon.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_Rect.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_texmatrix.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_TexMatrix.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_TexVert.cpp spelling cleanup 2012-03-18 07:38:51 +00:00
RAS_TexVert.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00