blender/intern/cycles/kernel
Brecht Van Lommel c42772fc95 Cycles:
* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
  since it seems to depend on visual studio being installed, even though for
  this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
  the default location, but available in PATH.
2011-11-10 12:52:17 +00:00
..
osl add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
svm Cycles: 2011-11-08 14:10:33 +00:00
CMakeLists.txt Cycles: 2011-11-10 12:52:17 +00:00
kernel_bvh.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_camera.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel_compat_cpu.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_compat_cuda.h Cycles: 2011-09-09 12:04:39 +00:00
kernel_compat_opencl.h Cycles: 2011-08-28 13:55:59 +00:00
kernel_differential.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_displace.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_emission.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_film.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel_globals.h Cycles: 2011-09-12 13:13:56 +00:00
kernel_light.h Cycles: 2011-10-15 23:49:01 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_object.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_path.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: seed value to get different noise values from renders, there was a patch 2011-10-29 14:27:24 +00:00
kernel_shader.h Cycles: 2011-10-16 14:11:53 +00:00
kernel_textures.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: seed value to get different noise values from renders, there was a patch 2011-10-29 14:27:24 +00:00
kernel.cl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel.cpp Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel.cu Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00