blender/source/gameengine/Converter
Ton Roosendaal 28f0eeaf61 Ack! Recently the get_ipocurve was added in the game engine, for baking
physics. This creates very bad dependencies... tsk!

comments indicate it though;

//quick hack
//todo, before 2.38/2.40 release, Erwin

Hrms... :)
2005-10-10 18:57:55 +00:00
..
BL_ActionActuator.cpp Result of 2 weeks of quiet coding work in Greece :) 2005-07-03 17:35:38 +00:00
BL_ActionActuator.h Big patches: 2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp Commented out one more line to make debug version of engine compile, needed 2005-07-09 13:33:36 +00:00
BL_ArmatureObject.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
BL_BlenderDataConversion.cpp new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
BL_BlenderDataConversion.h Reordered some of the includes to fix STL issues. 2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call. 2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp Bunch of small fixes for warnings and whatnot.... 2004-07-16 14:45:06 +00:00
BL_MeshDeformer.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
BL_SkinDeformer.cpp A couple of small fixes... 2005-08-11 16:39:51 +00:00
BL_SkinDeformer.h Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call. 2005-04-18 11:44:21 +00:00
BL_SkinMeshObject.cpp Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine. 2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
BlenderWorldInfo.cpp - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
BlenderWorldInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp Ack! Recently the get_ipocurve was added in the game engine, for baking 2005-10-10 18:57:55 +00:00
KX_BlenderSceneConverter.h new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
KX_ConvertActuators.cpp Removed an unused variable and the autoconf config.h stuff. 2004-11-30 19:10:43 +00:00
KX_ConvertActuators.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertControllers.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertProperties.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
KX_ConvertSensors.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_IpoConvert.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
SConscript Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00