blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
Ton Roosendaal 28f0eeaf61 Ack! Recently the get_ipocurve was added in the game engine, for baking
physics. This creates very bad dependencies... tsk!

comments indicate it though;

//quick hack
//todo, before 2.38/2.40 release, Erwin

Hrms... :)
2005-10-10 18:57:55 +00:00

1218 lines
30 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include "KX_Scene.h"
#include "KX_GameObject.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_IpoConvert.h"
#include "RAS_MeshObject.h"
#include "KX_PhysicsEngineEnums.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_KetsjiEngine.h"
#include "KX_IPhysicsController.h"
#include "DummyPhysicsEnvironment.h"
//to decide to use sumo/ode or dummy physics - defines USE_ODE
#include "KX_ConvertPhysicsObject.h"
#ifdef USE_BULLET
#include "CcdPhysicsEnvironment.h"
#endif
#ifdef USE_ODE
#include "OdePhysicsEnvironment.h"
#endif //USE_ODE
#ifdef USE_SUMO_SOLID
#include "SumoPhysicsEnvironment.h"
#endif
#include "KX_BlenderSceneConverter.h"
#include "KX_BlenderScalarInterpolator.h"
#include "BL_BlenderDataConversion.h"
#include "BlenderWorldInfo.h"
#include "KX_Scene.h"
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
/* This list includes only data type definitions */
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "BKE_main.h"
extern "C"
{
#include "DNA_object_types.h"
#include "DNA_curve_types.h"
#include "BLI_blenlib.h"
#include "MEM_guardedalloc.h"
#include "BSE_editipo.h"
#include "BSE_editipo_types.h"
#include "DNA_ipo_types.h"
#include "BKE_global.h"
#include "DNA_space_types.h"
}
KX_BlenderSceneConverter::KX_BlenderSceneConverter(
struct Main* maggie,
struct SpaceIpo* sipo,
class KX_KetsjiEngine* engine
)
: m_maggie(maggie),
m_sipo(sipo),
m_ketsjiEngine(engine),
m_alwaysUseExpandFraming(false)
{
m_newfilename = "";
}
KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
{
// clears meshes, and hashmaps from blender to gameengine data
int i;
// delete sumoshapes
int numipolists = m_map_blender_to_gameipolist.size();
for (i=0; i<numipolists; i++) {
BL_InterpolatorList *ipoList= *m_map_blender_to_gameipolist.at(i);
delete (ipoList);
}
vector<KX_WorldInfo*>::iterator itw = m_worldinfos.begin();
while (itw != m_worldinfos.end()) {
delete (*itw);
itw++;
}
vector<RAS_IPolyMaterial*>::iterator itp = m_polymaterials.begin();
while (itp != m_polymaterials.end()) {
delete (*itp);
itp++;
}
vector<RAS_MeshObject*>::iterator itm = m_meshobjects.begin();
while (itm != m_meshobjects.end()) {
delete (*itm);
itm++;
}
#ifdef USE_SUMO_SOLID
KX_ClearSumoSharedShapes();
#endif
#ifdef USE_BULLET
KX_ClearBulletSharedShapes();
#endif
}
void KX_BlenderSceneConverter::SetNewFileName(const STR_String& filename)
{
m_newfilename = filename;
}
bool KX_BlenderSceneConverter::TryAndLoadNewFile()
{
bool result = false;
// find the file
/* if ()
{
result = true;
}
// if not, clear the newfilename
else
{
m_newfilename = "";
}
*/
return result;
}
/**
* Find the specified scene by name, or the first
* scene if nothing matches (shouldn't happen).
*/
static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& scenename) {
Scene *sce;
for (sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
if (scenename == (sce->id.name+2))
return sce;
return (Scene*) maggie->scene.first;
}
#include "KX_PythonInit.h"
#ifdef USE_BULLET
#include "IDebugDraw.h"
struct BlenderDebugDraw : public IDebugDraw
{
BlenderDebugDraw () :
m_debugMode(0)
{
}
int m_debugMode;
virtual void DrawLine(const SimdVector3& from,const SimdVector3& to,const SimdVector3& color)
{
if (m_debugMode >0)
{
MT_Vector3 kxfrom(from[0],from[1],from[2]);
MT_Vector3 kxto(to[0],to[1],to[2]);
MT_Vector3 kxcolor(color[0],color[1],color[2]);
KX_RasterizerDrawDebugLine(kxfrom,kxto,kxcolor);
}
}
virtual void DrawContactPoint(const SimdVector3& PointOnB,const SimdVector3& normalOnB,float distance,int lifeTime,const SimdVector3& color)
{
//not yet
}
virtual void SetDebugMode(int debugMode)
{
m_debugMode = debugMode;
}
virtual int GetDebugMode() const
{
return m_debugMode;
}
};
#endif
void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
class KX_Scene* destinationscene,
PyObject* dictobj,
class SCA_IInputDevice* keyinputdev,
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas)
{
//find out which physics engine
Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
e_PhysicsEngine physics_engine = UseSumo;
if (blenderscene)
{
if (blenderscene->world)
{
switch (blenderscene->world->physicsEngine)
{
case WOPHY_BULLET:
{
physics_engine = UseBullet;
break;
}
case WOPHY_ODE:
{
physics_engine = UseODE;
break;
}
case WOPHY_DYNAMO:
{
physics_engine = UseDynamo;
break;
}
case WOPHY_SUMO:
{
physics_engine = UseSumo;
break;
}
case WOPHY_NONE:
{
physics_engine = UseNone;
}
}
}
}
switch (physics_engine)
{
#ifdef USE_BULLET
case UseBullet:
{
CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment();
ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
//todo: get a button in blender ?
//disable / enable debug drawing (contact points, aabb's etc)
//ccdPhysEnv->setDebugMode(1);
destinationscene->SetPhysicsEnvironment(ccdPhysEnv);
break;
}
#endif
#ifdef USE_SUMO_SOLID
case UseSumo:
destinationscene ->SetPhysicsEnvironment(new SumoPhysicsEnvironment());
break;
#endif
#ifdef USE_ODE
case UseODE:
destinationscene ->SetPhysicsEnvironment(new ODEPhysicsEnvironment());
break;
#endif //USE_ODE
case UseDynamo:
{
}
default:
case UseNone:
physics_engine = UseNone;
destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
break;
}
BL_ConvertBlenderObjects(m_maggie,
scenename,
destinationscene,
m_ketsjiEngine,
physics_engine,
dictobj,
keyinputdev,
rendertools,
canvas,
this,
m_alwaysUseExpandFraming
);
m_map_blender_to_gameactuator.clear();
m_map_blender_to_gamecontroller.clear();
m_map_blender_to_gameobject.clear();
m_map_mesh_to_gamemesh.clear();
//don't clear it yet, it is needed for the baking physics into ipo animation
//m_map_gameobject_to_blender.clear();
}
void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(
bool to_what)
{
m_alwaysUseExpandFraming= to_what;
}
void KX_BlenderSceneConverter::RegisterGameObject(
KX_GameObject *gameobject,
struct Object *for_blenderobject)
{
m_map_gameobject_to_blender.insert(CHashedPtr(gameobject),for_blenderobject);
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
}
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
struct Object *for_blenderobject)
{
KX_GameObject **obp= m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
return obp?*obp:NULL;
}
struct Object *KX_BlenderSceneConverter::FindBlenderObject(
KX_GameObject *for_gameobject)
{
struct Object **obp= m_map_gameobject_to_blender[CHashedPtr(for_gameobject)];
return obp?*obp:NULL;
}
void KX_BlenderSceneConverter::RegisterGameMesh(
RAS_MeshObject *gamemesh,
struct Mesh *for_blendermesh)
{
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
m_meshobjects.push_back(gamemesh);
}
RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(
struct Mesh *for_blendermesh,
unsigned int onlayer)
{
RAS_MeshObject** meshp = m_map_mesh_to_gamemesh[CHashedPtr(for_blendermesh)];
if (meshp && onlayer==(*meshp)->GetLightLayer()) {
return *meshp;
} else {
return NULL;
}
}
void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
{
m_polymaterials.push_back(polymat);
}
void KX_BlenderSceneConverter::RegisterInterpolatorList(
BL_InterpolatorList *ipoList,
struct Ipo *for_ipo)
{
m_map_blender_to_gameipolist.insert(CHashedPtr(for_ipo), ipoList);
}
BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
struct Ipo *for_ipo)
{
BL_InterpolatorList **listp = m_map_blender_to_gameipolist[CHashedPtr(for_ipo)];
return listp?*listp:NULL;
}
void KX_BlenderSceneConverter::RegisterGameActuator(
SCA_IActuator *act,
struct bActuator *for_actuator)
{
m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
}
SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
struct bActuator *for_actuator)
{
SCA_IActuator **actp = m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
return actp?*actp:NULL;
}
void KX_BlenderSceneConverter::RegisterGameController(
SCA_IController *cont,
struct bController *for_controller)
{
m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), cont);
}
SCA_IController *KX_BlenderSceneConverter::FindGameController(
struct bController *for_controller)
{
SCA_IController **contp = m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
return contp?*contp:NULL;
}
void KX_BlenderSceneConverter::RegisterWorldInfo(
KX_WorldInfo *worldinfo)
{
m_worldinfos.push_back(worldinfo);
}
/*
* When deleting an IPO curve from Python, check if the IPO is being
* edited and if so clear the pointer to the old curve.
*/
void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo)
{
if (!sipo)
return;
int i;
EditIpo *ei= (EditIpo *)sipo->editipo;
if (!ei) return;
for(i=0; i<G.sipo->totipo; i++, ei++) {
if ( ei->icu == icu ) {
ei->flag &= ~(IPO_SELECT | IPO_EDIT);
ei->icu= 0;
return;
}
}
}
//quick hack
extern "C"
{
Ipo *add_ipo( char *name, int idcode );
char *getIpoCurveName( IpoCurve * icu );
struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, int);
void testhandles_ipocurve(struct IpoCurve *icu);
void Mat3ToEul(float tmat[][3], float *eul);
}
IpoCurve* findIpoCurve(IpoCurve* first,char* searchName)
{
IpoCurve* icu1;
for( icu1 = first; icu1; icu1 = icu1->next )
{
char* curveName = getIpoCurveName( icu1 );
if( !strcmp( curveName, searchName) )
{
return icu1;
}
}
return 0;
}
Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
{
Ipo* ipo_iter = (Ipo*)m_maggie->ipo.first;
while( ipo_iter )
{
if( strcmp( objName, ipo_iter->id.name + 2 ) == 0 )
{
return ipo_iter;
}
ipo_iter = (Ipo*)ipo_iter->id.next;
}
return 0;
}
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
{
//todo,before 2.38/2.40 release, Erwin
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
int i;
for (i=0;i<numScenes;i++)
{
KX_Scene* scene = scenes->at(i);
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
CListValue* parentList = scene->GetRootParentList();
int numObjects = parentList->GetCount();
int g;
for (g=0;g<numObjects;g++)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
if (gameObj->IsDynamic())
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
Object* blenderObject = FindBlenderObject(gameObj);
if (blenderObject)
{
//erase existing ipo's
Ipo* ipo = findIpoForName(blenderObject->id.name+2);
if (ipo)
{
//clear the curve data
IpoCurve *icu1;
int numCurves = 0;
for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
IpoCurve* tmpicu = icu1;
icu1 = icu1->next;
numCurves++;
BLI_remlink( &( blenderObject->ipo->curve ), tmpicu );
if( tmpicu->bezt )
MEM_freeN( tmpicu->bezt );
MEM_freeN( tmpicu );
localDel_ipoCurve( tmpicu ,m_sipo);
}
} else
{
ipo = add_ipo(blenderObject->id.name+2, ID_OB);
blenderObject->ipo = ipo;
}
}
}
}
}
}
///this generates ipo curves for position, rotation, allowing to use game physics in animation
void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
int i;
for (i=0;i<numScenes;i++)
{
KX_Scene* scene = scenes->at(i);
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
CListValue* parentList = scene->GetRootParentList();
int numObjects = parentList->GetCount();
int g;
for (g=0;g<numObjects;g++)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
if (gameObj->IsDynamic())
{
KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
Object* blenderObject = FindBlenderObject(gameObj);
if (blenderObject)
{
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
float eulerAngles[3];
float tmat[3][3];
for (int r=0;r<3;r++)
{
for (int c=0;c<3;c++)
{
tmat[r][c] = orn[c][r];
}
}
Mat3ToEul(tmat, eulerAngles);
for(int x = 0; x < 3; x++) {
eulerAngles[x] *= (float) (180 / 3.14159265f);
}
eulerAngles[0]/=10.f;
eulerAngles[1]/=10.f;
eulerAngles[2]/=10.f;
const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
const MT_Point3& position = gameObj->NodeGetWorldPosition();
Ipo* ipo = blenderObject->ipo;
if (ipo)
{
//create the curves, if not existing
IpoCurve *icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
if (!icu1)
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_X);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
if (!icu1)
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_Y);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
if (!icu1)
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_Z);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
if (!icu1)
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_X);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
if (!icu1)
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_Y);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
if (!icu1)
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_Z);
//fill the curves with data
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
if (icu1)
{
float curVal = position.x();
insert_vert_ipo(icu1, frameNumber, curVal);
testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
if (icu1)
{
float curVal = position.y();
insert_vert_ipo(icu1, frameNumber, curVal);
testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
if (icu1)
{
float curVal = position.z();
insert_vert_ipo(icu1, frameNumber, curVal);
testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
if (icu1)
{
float curVal = eulerAngles[0];
insert_vert_ipo(icu1, frameNumber, curVal);
testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
if (icu1)
{
float curVal = eulerAngles[1];
insert_vert_ipo(icu1, frameNumber, curVal);
testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
if (icu1)
{
float curVal = eulerAngles[2];
insert_vert_ipo(icu1, frameNumber, curVal);
testhandles_ipocurve(icu1);
}
}
}
}
}
}
//todo, before 2.38/2.40 release, Erwin
#ifdef TURN_THIS_PYTHON_CODE_INTO_CPP
//all stuff needed to bake keyframes into blender objects
//this allows physics simulation of the game engine to be automatically turned into blender ipo curves
//so bullet physics can be used for animations
static PyObject *Ipo_getCurve( BPy_Ipo * self, PyObject * args )
{
char *str, *str1;
IpoCurve *icu = 0;
if( !PyArg_ParseTuple( args, "s", &str ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "expected string argument" ) );
for( icu = self->ipo->curve.first; icu; icu = icu->next ) {
str1 = getIpoCurveName( icu );
if( !strcmp( str1, str ) )
return IpoCurve_CreatePyObject( icu );
}
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Ipo_addCurve( BPy_Ipo * self, PyObject * args )
{
int param = 0; /* numeric curve name constant */
int ok = 0;
int ipofound = 0;
char *cur_name = 0; /* input arg: curve name */
Ipo *ipo = 0;
IpoCurve *icu = 0;
Link *link;
if( !PyArg_ParseTuple( args, "s", &cur_name ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "expected string argument" ) );
/* chase down the ipo list looking for ours */
link = G.main->ipo.first;
while( link ) {
ipo = ( Ipo * ) link;
if( ipo == self->ipo ) {
ipofound = 1;
break;
}
link = link->next;
}
if( ipo && ipofound ) {
/* ok. continue */
} else { /* runtime error here: our ipo not found */
return ( EXPP_ReturnPyObjError
( PyExc_RuntimeError, "Ipo not found" ) );
}
/*
depending on the block type,
check if the input arg curve name is valid
and set param to numeric value.
*/
switch ( ipo->blocktype ) {
case ID_OB:
ok = Ipo_obIcuName( cur_name, &param );
break;
case ID_CA:
ok = Ipo_caIcuName( cur_name, &param );
break;
case ID_LA:
ok = Ipo_laIcuName( cur_name, &param );
break;
case ID_TE:
ok = Ipo_texIcuName( cur_name, &param );
break;
case ID_WO:
ok = Ipo_woIcuName( cur_name, &param );
break;
case ID_MA:
ok = Ipo_maIcuName( cur_name, &param );
break;
case ID_AC:
ok = Ipo_acIcuName( cur_name, &param );
break;
case IPO_CO:
ok = Ipo_coIcuName( cur_name, &param );
break;
case ID_CU:
ok = Ipo_cuIcuName( cur_name, &param );
break;
case ID_KE:
ok = Ipo_keIcuName( cur_name, &param );
break;
case ID_SEQ:
ok = Ipo_seqIcuName( cur_name, &param );
break;
default:
ok = 0;
}
if( !ok ) /* curve type was invalid */
return EXPP_ReturnPyObjError
( PyExc_NameError, "curve name was invalid" );
/* ask blender to create the new ipo curve */
icu = verify_ipocurve( NULL, ipo->blocktype, NULL, NULL, param);
if( icu == 0 ) /* could not create curve */
return EXPP_ReturnPyObjError
( PyExc_RuntimeError,
"blender could not create ipo curve" );
allspace( REMAKEIPO, 0 );
EXPP_allqueue( REDRAWIPO, 0 );
/* create a bpy wrapper for the new ipo curve */
return IpoCurve_CreatePyObject( icu );
}
static PyObject *Ipo_getNcurves( BPy_Ipo * self )
{
int i = 0;
IpoCurve *icu;
for( icu = self->ipo->curve.first; icu; icu = icu->next ) {
i++;
}
return ( PyInt_FromLong( i ) );
}
static PyObject *Ipo_getNBezPoints( BPy_Ipo * self, PyObject * args )
{
int num = 0, i = 0;
IpoCurve *icu = 0;
if( !PyArg_ParseTuple( args, "i", &num ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "expected int argument" ) );
icu = self->ipo->curve.first;
if( !icu )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "No IPO curve" ) );
for( i = 0; i < num; i++ ) {
if( !icu )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "Bad curve number" ) );
icu = icu->next;
}
return ( PyInt_FromLong( icu->totvert ) );
}
static PyObject *Ipo_DeleteBezPoints( BPy_Ipo * self, PyObject * args )
{
int num = 0, i = 0;
IpoCurve *icu = 0;
if( !PyArg_ParseTuple( args, "i", &num ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "expected int argument" ) );
icu = self->ipo->curve.first;
if( !icu )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "No IPO curve" ) );
for( i = 0; i < num; i++ ) {
if( !icu )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "Bad curve number" ) );
icu = icu->next;
}
icu->totvert--;
return ( PyInt_FromLong( icu->totvert ) );
}
/*****************************************************************************/
/* Function: M_Object_Get */
/* Python equivalent: Blender.Object.Get */
/*****************************************************************************/
PyObject *M_Object_Get( PyObject * self, PyObject * args )
{
struct Object *object;
BPy_Object *blen_object;
char *name = NULL;
PyArg_ParseTuple( args, "|s", &name );
if( name != NULL ) {
object = GetObjectByName( name );
if( object == NULL ) {
/* No object exists with the name specified in the argument name. */
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"Unknown object specified." ) );
}
blen_object =
( BPy_Object * ) PyObject_NEW( BPy_Object,
&Object_Type );
blen_object->object = object;
return ( ( PyObject * ) blen_object );
} else {
/* No argument has been given. Return a list of all objects. */
PyObject *obj_list;
Link *link;
int index;
obj_list = PyList_New( BLI_countlist( &( G.main->object ) ) );
if( obj_list == NULL ) {
return ( EXPP_ReturnPyObjError( PyExc_SystemError,
"List creation failed." ) );
}
link = G.main->object.first;
index = 0;
while( link ) {
object = ( Object * ) link;
blen_object =
( BPy_Object * ) PyObject_NEW( BPy_Object,
&Object_Type );
blen_object->object = object;
PyList_SetItem( obj_list, index,
( PyObject * ) blen_object );
index++;
link = link->next;
}
return ( obj_list );
}
}
static PyObject *M_Ipo_New( PyObject * self, PyObject * args )
{
Ipo *add_ipo( char *name, int idcode );
char *name = NULL, *code = NULL;
int idcode = -1;
BPy_Ipo *pyipo;
Ipo *blipo;
if( !PyArg_ParseTuple( args, "ss", &code, &name ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError,
"expected string string arguments" ) );
if( !strcmp( code, "Object" ) )
idcode = ID_OB;
if( !strcmp( code, "Camera" ) )
idcode = ID_CA;
if( !strcmp( code, "World" ) )
idcode = ID_WO;
if( !strcmp( code, "Material" ) )
idcode = ID_MA;
if( !strcmp( code, "Texture" ) )
idcode = ID_TE;
if( !strcmp( code, "Lamp" ) )
idcode = ID_LA;
if( !strcmp( code, "Action" ) )
idcode = ID_AC;
if( !strcmp( code, "Constraint" ) )
idcode = IPO_CO;
if( !strcmp( code, "Sequence" ) )
idcode = ID_SEQ;
if( !strcmp( code, "Curve" ) )
idcode = ID_CU;
if( !strcmp( code, "Key" ) )
idcode = ID_KE;
if( idcode == -1 )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "Bad code" ) );
blipo = add_ipo( name, idcode );
if( blipo ) {
/* return user count to zero because add_ipo() inc'd it */
blipo->id.us = 0;
/* create python wrapper obj */
pyipo = ( BPy_Ipo * ) PyObject_NEW( BPy_Ipo, &Ipo_Type );
} else
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't create Ipo Data in Blender" ) );
if( pyipo == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create Ipo Data object" ) );
pyipo->ipo = blipo;
return ( PyObject * ) pyipo;
}
static PyObject *Object_setIpo( BPy_Object * self, PyObject * args )
{
PyObject *pyipo = 0;
Ipo *ipo = NULL;
Ipo *oldipo;
if( !PyArg_ParseTuple( args, "O!", &Ipo_Type, &pyipo ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected Ipo as argument" );
ipo = Ipo_FromPyObject( pyipo );
if( !ipo )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"null ipo!" );
if( ipo->blocktype != ID_OB )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"this ipo is not an object ipo" );
oldipo = self->object->ipo;
if( oldipo ) {
ID *id = &oldipo->id;
if( id->us > 0 )
id->us--;
}
( ( ID * ) & ipo->id )->us++;
self->object->ipo = ipo;
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *M_Ipo_Get( PyObject * self, PyObject * args )
{
char *name = NULL;
Ipo *ipo_iter;
PyObject *ipolist, *pyobj;
BPy_Ipo *wanted_ipo = NULL;
char error_msg[64];
if( !PyArg_ParseTuple( args, "|s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument (or nothing)" ) );
ipo_iter = G.main->ipo.first;
if( name ) { /* (name) - Search ipo by name */
while( ( ipo_iter ) && ( wanted_ipo == NULL ) ) {
if( strcmp( name, ipo_iter->id.name + 2 ) == 0 ) {
wanted_ipo =
( BPy_Ipo * ) PyObject_NEW( BPy_Ipo,
&Ipo_Type );
if( wanted_ipo )
wanted_ipo->ipo = ipo_iter;
}
ipo_iter = ipo_iter->id.next;
}
if( wanted_ipo == NULL ) { /* Requested ipo doesn't exist */
PyOS_snprintf( error_msg, sizeof( error_msg ),
"Ipo \"%s\" not found", name );
return ( EXPP_ReturnPyObjError
( PyExc_NameError, error_msg ) );
}
return ( PyObject * ) wanted_ipo;
}
else { /* () - return a list with all ipos in the scene */
int index = 0;
ipolist = PyList_New( BLI_countlist( &( G.main->ipo ) ) );
if( ipolist == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyList" ) );
while( ipo_iter ) {
pyobj = Ipo_CreatePyObject( ipo_iter );
if( !pyobj )
return ( EXPP_ReturnPyObjError
( PyExc_MemoryError,
"couldn't create PyString" ) );
PyList_SET_ITEM( ipolist, index, pyobj );
ipo_iter = ipo_iter->id.next;
index++;
}
return ( ipolist );
}
}
static PyObject *M_Ipo_Recalc( PyObject * self, PyObject * args )
{
void testhandles_ipocurve( IpoCurve * icu );
PyObject *a;
IpoCurve *icu;
if( !PyArg_ParseTuple( args, "O", &a ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "expected ipo argument)" ) );
icu = IpoCurve_FromPyObject( a );
testhandles_ipocurve( icu );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *IpoCurve_addBezier( C_IpoCurve * self, PyObject * args )
{
short MEM_freeN( void *vmemh );
void *MEM_mallocN( unsigned int len, char *str );
float x, y;
int npoints;
IpoCurve *icu;
BezTriple *bzt, *tmp;
static char name[10] = "mlml";
PyObject *popo = 0;
if( !PyArg_ParseTuple( args, "O", &popo ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError, "expected tuple argument" ) );
x = (float)PyFloat_AsDouble( PyTuple_GetItem( popo, 0 ) );
y = (float)PyFloat_AsDouble( PyTuple_GetItem( popo, 1 ) );
icu = self->ipocurve;
npoints = icu->totvert;
tmp = icu->bezt;
icu->bezt = MEM_mallocN( sizeof( BezTriple ) * ( npoints + 1 ), name );
if( tmp ) {
memmove( icu->bezt, tmp, sizeof( BezTriple ) * npoints );
MEM_freeN( tmp );
}
memmove( icu->bezt + npoints, icu->bezt, sizeof( BezTriple ) );
icu->totvert++;
bzt = icu->bezt + npoints;
bzt->vec[0][0] = x - 1;
bzt->vec[1][0] = x;
bzt->vec[2][0] = x + 1;
bzt->vec[0][1] = y - 1;
bzt->vec[1][1] = y;
bzt->vec[2][1] = y + 1;
/* set handle type to Auto */
bzt->h1 = HD_AUTO;
bzt->h2 = HD_AUTO;
Py_INCREF( Py_None );
return Py_None;
}
#endif
}