blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
Campbell Barton c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00

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CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(INC
../../../../source/kernel/gen_system
../../../../intern/string
../../../../intern/moto/include
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/Ketsji
../../../../source/gameengine/SceneGraph
../../../../extern/glew/include
../../../../source/blender/gpu
../../../../source/blender/makesdna
../../../../source/blender/blenkernel
../../../../source/blender/blenlib
../../../../source/blender/blenloader
)
SET(SRC
RAS_GLExtensionManager.cpp
RAS_ListRasterizer.cpp
RAS_OpenGLRasterizer.cpp
RAS_VAOpenGLRasterizer.cpp
)
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")