blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Nathan Letwory 20f39ec7d8 == SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-04 12:56:30 +00:00
..
CMakeLists.txt 2.50: 2009-06-08 20:08:19 +00:00
Makefile 2.50: 2009-06-08 20:08:19 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_ListRasterizer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
RAS_OpenGLRasterizer.cpp BGE panels: wip 2009-07-20 20:28:29 +00:00
RAS_OpenGLRasterizer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
RAS_VAOpenGLRasterizer.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_VAOpenGLRasterizer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
SConscript == SCons == 2009-09-04 12:56:30 +00:00