blender/source/gameengine
Nick Samarin c92d0dfdf6 Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
..
BlenderRoutines BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
Converter Added: 2010-06-18 23:48:52 +00:00
Expressions no functional changes 2010-05-16 10:09:07 +00:00
GameLogic Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject 2010-05-31 22:35:22 +00:00
GamePlayer Merge image related changes from the render branch. This includes the image 2010-05-07 15:18:04 +00:00
Ketsji Added: 2010-06-18 23:48:52 +00:00
Network remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
Physics remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
PyDoc synched branch with trunk at revision 29109 2010-05-31 23:44:43 +00:00
Rasterizer Added debug circle rendering (extended OglDebugLine to OglDebugShape, created new function KX_RasterizerDrawDebugCircle) 2010-06-10 00:25:04 +00:00
SceneGraph remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
VideoTexture py api file rename 2010-04-11 12:05:27 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00