blender/source/gameengine
Mitchell Stokes 9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
..
BlenderRoutines BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
Converter BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
Expressions style cleanup 2013-01-15 23:45:41 +00:00
GameLogic BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune). 2013-01-12 05:44:08 +00:00
GamePlayer BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
Ketsji BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
Network Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
Physics BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
Rasterizer BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
SceneGraph Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
VideoTexture Patch #33837: ffmpeg1.1 and libav9.1 compatibility update 2013-01-12 12:51:10 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00