blender/source
Bastien Montagne c9d0de49b9 mesh_validate code for bmesh (i.e. polys/loops).
Everything seems to work well (many tests making random changes over various meshes went good), but the code is a bit complex and hard to follow, due to the various possibilities of invalid poly/loop combinations… Code also makes more operations than previous tri/quad faces version (hence is a bit slower), but I don’t think we can do otherwise, it’s just the price for bmesh flexibility. ;)

Note: added the py script I used to make the tests, under source/tests/...
2012-03-15 20:10:07 +00:00
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blender mesh_validate code for bmesh (i.e. polys/loops). 2012-03-15 20:10:07 +00:00
blenderplayer Add stub needed for blenderplayer compilation. 2012-03-05 17:23:52 +00:00
creator code cleanup: remove unused externs. 2012-03-11 00:00:27 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine fix [#30493] GE crashes on exit because of using freed mtfaces from tessfaces 2012-03-13 23:28:02 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests mesh_validate code for bmesh (i.e. polys/loops). 2012-03-15 20:10:07 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00