forked from bartvdbraak/blender
c9d0de49b9
Everything seems to work well (many tests making random changes over various meshes went good), but the code is a bit complex and hard to follow, due to the various possibilities of invalid poly/loop combinations… Code also makes more operations than previous tri/quad faces version (hence is a bit slower), but I don’t think we can do otherwise, it’s just the price for bmesh flexibility. ;) Note: added the py script I used to make the tests, under source/tests/... |
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.. | ||
batch_import.py | ||
bl_load_addons.py | ||
bl_load_py_modules.py | ||
bl_mesh_modifiers.py | ||
bl_mesh_validate.py | ||
bl_pyapi_mathutils.py | ||
bl_run_operators.py | ||
bl_test.py | ||
check_deprecated.py | ||
CMakeLists.txt | ||
pep8.py | ||
rna_array.py | ||
rna_info_dump.py |