blender/source/gameengine/BlenderRoutines
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
..
BL_KetsjiEmbedStart.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
BL_System.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_System.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
KX_BlenderCanvas.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
KX_BlenderCanvas.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
KX_BlenderInputDevice.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_BlenderInputDevice.h Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
KX_BlenderKeyboardDevice.cpp Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
KX_BlenderKeyboardDevice.h Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
KX_BlenderMouseDevice.cpp Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
KX_BlenderMouseDevice.h Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
KX_BlenderSystem.cpp code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_BlenderSystem.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00