blender/source/gameengine/BlenderRoutines/SConscript
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

88 lines
2.7 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = env.Glob('*.cpp')
defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
'#intern/container',
'#intern/guardedalloc',
'#intern/string',
'#source/blender',
env['BF_GLEW_INC'],
'#/intern/glew-mx',
'#intern/audaspace/intern',
'#intern/ghost/include',
'#intern/moto/include',
'#source/blender/blenfont',
'#source/blender/blenkernel',
'#source/blender/blenlib',
'#source/blender/blenloader',
'#source/blender/gpu',
'#source/blender/imbuf',
'#source/blender/makesdna',
'#source/blender/makesrna',
'#source/blender/misc',
'#source/blender/windowmanager',
'#source/gameengine/Converter',
'#source/gameengine/Expressions',
'#source/gameengine/GameLogic',
'#source/gameengine/Ketsji',
'#source/gameengine/Network',
'#source/gameengine/Rasterizer',
'#source/gameengine/SceneGraph',
'#source/blender/editors/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/Physics/Bullet',
'#source/gameengine/Physics/common',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
]
incs = ' '.join(incs)
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
defs.append('WITH_PYTHON')
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_BOOST_INC']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'ge_blen_routines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])