forked from bartvdbraak/blender
12a5e7e3a7
Crash was caused by error in Carve triangulator. Fixed by upgrading Carve library.
1202 lines
35 KiB
C++
1202 lines
35 KiB
C++
// Begin License:
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// Copyright (C) 2006-2011 Tobias Sargeant (tobias.sargeant@gmail.com).
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// All rights reserved.
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//
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// This file is part of the Carve CSG Library (http://carve-csg.com/)
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//
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// This file may be used under the terms of the GNU General Public
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// License version 2.0 as published by the Free Software Foundation
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// and appearing in the file LICENSE.GPL2 included in the packaging of
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// this file.
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//
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// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE.
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// End:
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#if defined(HAVE_CONFIG_H)
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# include <carve_config.h>
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#endif
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#include <carve/csg.hpp>
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#include <carve/triangulator.hpp>
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#include <fstream>
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#include <sstream>
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#include <algorithm>
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namespace {
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// private code related to hole patching.
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class order_h_loops_2d {
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order_h_loops_2d &operator=(const order_h_loops_2d &);
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const std::vector<std::vector<carve::geom2d::P2> > &poly;
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int axis;
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public:
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order_h_loops_2d(const std::vector<std::vector<carve::geom2d::P2> > &_poly, int _axis) :
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poly(_poly), axis(_axis) {
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}
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bool operator()(const std::pair<size_t, size_t> &a,
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const std::pair<size_t, size_t> &b) const {
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return carve::triangulate::detail::axisOrdering(poly[a.first][a.second], poly[b.first][b.second], axis);
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}
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};
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class heap_ordering_2d {
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heap_ordering_2d &operator=(const heap_ordering_2d &);
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const std::vector<std::vector<carve::geom2d::P2> > &poly;
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const std::vector<std::pair<size_t, size_t> > &loop;
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const carve::geom2d::P2 p;
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int axis;
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public:
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heap_ordering_2d(const std::vector<std::vector<carve::geom2d::P2> > &_poly,
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const std::vector<std::pair<size_t, size_t> > &_loop,
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const carve::geom2d::P2 _p,
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int _axis) : poly(_poly), loop(_loop), p(_p), axis(_axis) {
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}
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bool operator()(size_t a, size_t b) const {
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double da = carve::geom::distance2(p, poly[loop[a].first][loop[a].second]);
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double db = carve::geom::distance2(p, poly[loop[b].first][loop[b].second]);
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if (da > db) return true;
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if (da < db) return false;
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return carve::triangulate::detail::axisOrdering(poly[loop[a].first][loop[a].second], poly[loop[b].first][loop[b].second], axis);
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}
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};
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static inline void patchHoleIntoPolygon_2d(std::vector<std::pair<size_t, size_t> > &f_loop,
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size_t f_loop_attach,
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size_t h_loop,
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size_t h_loop_attach,
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size_t h_loop_size) {
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f_loop.insert(f_loop.begin() + f_loop_attach + 1, h_loop_size + 2, std::make_pair(h_loop, 0));
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size_t f = f_loop_attach + 1;
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for (size_t h = h_loop_attach; h != h_loop_size; ++h) {
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f_loop[f++].second = h;
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}
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for (size_t h = 0; h <= h_loop_attach; ++h) {
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f_loop[f++].second = h;
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}
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f_loop[f] = f_loop[f_loop_attach];
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}
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static inline const carve::geom2d::P2 &pvert(const std::vector<std::vector<carve::geom2d::P2> > &poly, const std::pair<size_t, size_t> &idx) {
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return poly[idx.first][idx.second];
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}
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}
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namespace {
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// private code related to triangulation.
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using carve::triangulate::detail::vertex_info;
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struct vertex_info_ordering {
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bool operator()(const vertex_info *a, const vertex_info *b) const {
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return a->score < b->score;
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}
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};
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struct vertex_info_l2norm_inc_ordering {
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const vertex_info *v;
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vertex_info_l2norm_inc_ordering(const vertex_info *_v) : v(_v) {
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}
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bool operator()(const vertex_info *a, const vertex_info *b) const {
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return carve::geom::distance2(v->p, a->p) > carve::geom::distance2(v->p, b->p);
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}
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};
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class EarQueue {
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std::vector<vertex_info *> queue;
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void checkheap() {
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#ifdef __GNUC__
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CARVE_ASSERT(std::__is_heap(queue.begin(), queue.end(), vertex_info_ordering()));
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#endif
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}
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public:
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EarQueue() {
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}
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size_t size() const {
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return queue.size();
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}
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void push(vertex_info *v) {
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#if defined(CARVE_DEBUG)
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checkheap();
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#endif
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queue.push_back(v);
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std::push_heap(queue.begin(), queue.end(), vertex_info_ordering());
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}
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vertex_info *pop() {
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#if defined(CARVE_DEBUG)
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checkheap();
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#endif
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std::pop_heap(queue.begin(), queue.end(), vertex_info_ordering());
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vertex_info *v = queue.back();
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queue.pop_back();
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return v;
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}
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void remove(vertex_info *v) {
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#if defined(CARVE_DEBUG)
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checkheap();
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#endif
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CARVE_ASSERT(std::find(queue.begin(), queue.end(), v) != queue.end());
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double score = v->score;
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if (v != queue[0]) {
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v->score = queue[0]->score + 1;
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std::make_heap(queue.begin(), queue.end(), vertex_info_ordering());
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}
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CARVE_ASSERT(v == queue[0]);
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std::pop_heap(queue.begin(), queue.end(), vertex_info_ordering());
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CARVE_ASSERT(queue.back() == v);
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queue.pop_back();
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v->score = score;
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}
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void changeScore(vertex_info *v, double score) {
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#if defined(CARVE_DEBUG)
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checkheap();
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#endif
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CARVE_ASSERT(std::find(queue.begin(), queue.end(), v) != queue.end());
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if (v->score != score) {
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v->score = score;
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std::make_heap(queue.begin(), queue.end(), vertex_info_ordering());
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}
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}
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// 39% of execution time
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void updateVertex(vertex_info *v) {
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double spre = v->score;
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bool qpre = v->isCandidate();
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v->recompute();
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bool qpost = v->isCandidate();
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double spost = v->score;
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v->score = spre;
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if (qpre) {
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if (qpost) {
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if (v->score != spre) {
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changeScore(v, spost);
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}
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} else {
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remove(v);
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}
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} else {
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if (qpost) {
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push(v);
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}
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}
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}
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};
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int windingNumber(vertex_info *begin, const carve::geom2d::P2 &point) {
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int wn = 0;
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vertex_info *v = begin;
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do {
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if (v->p.y <= point.y) {
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if (v->next->p.y > point.y && carve::geom2d::orient2d(v->p, v->next->p, point) > 0.0) {
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++wn;
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}
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} else {
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if (v->next->p.y <= point.y && carve::geom2d::orient2d(v->p, v->next->p, point) < 0.0) {
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--wn;
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}
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}
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v = v->next;
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} while (v != begin);
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return wn;
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}
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bool internalToAngle(const vertex_info *a,
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const vertex_info *b,
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const vertex_info *c,
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const carve::geom2d::P2 &p) {
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return carve::geom2d::internalToAngle(a->p, b->p, c->p, p);
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}
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bool findDiagonal(vertex_info *begin, vertex_info *&v1, vertex_info *&v2) {
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vertex_info *t;
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std::vector<vertex_info *> heap;
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v1 = begin;
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do {
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heap.clear();
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for (v2 = v1->next->next; v2 != v1->prev; v2 = v2->next) {
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if (!internalToAngle(v1->next, v1, v1->prev, v2->p) ||
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!internalToAngle(v2->next, v2, v2->prev, v1->p)) continue;
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heap.push_back(v2);
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std::push_heap(heap.begin(), heap.end(), vertex_info_l2norm_inc_ordering(v1));
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}
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while (heap.size()) {
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std::pop_heap(heap.begin(), heap.end(), vertex_info_l2norm_inc_ordering(v1));
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v2 = heap.back(); heap.pop_back();
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#if defined(CARVE_DEBUG)
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std::cerr << "testing: " << v1 << " - " << v2 << std::endl;
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std::cerr << " length = " << (v2->p - v1->p).length() << std::endl;
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std::cerr << " pos: " << v1->p << " - " << v2->p << std::endl;
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#endif
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// test whether v1-v2 is a valid diagonal.
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double v_min_x = std::min(v1->p.x, v2->p.x);
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double v_max_x = std::max(v1->p.x, v2->p.x);
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bool intersected = false;
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for (t = v1->next; !intersected && t != v1->prev; t = t->next) {
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vertex_info *u = t->next;
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if (t == v2 || u == v2) continue;
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double l1 = carve::geom2d::orient2d(v1->p, v2->p, t->p);
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double l2 = carve::geom2d::orient2d(v1->p, v2->p, u->p);
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if ((l1 > 0.0 && l2 > 0.0) || (l1 < 0.0 && l2 < 0.0)) {
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// both on the same side; no intersection
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continue;
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}
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double dx13 = v1->p.x - t->p.x;
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double dy13 = v1->p.y - t->p.y;
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double dx43 = u->p.x - t->p.x;
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double dy43 = u->p.y - t->p.y;
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double dx21 = v2->p.x - v1->p.x;
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double dy21 = v2->p.y - v1->p.y;
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double ua_n = dx43 * dy13 - dy43 * dx13;
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double ub_n = dx21 * dy13 - dy21 * dx13;
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double u_d = dy43 * dx21 - dx43 * dy21;
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if (carve::math::ZERO(u_d)) {
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// parallel
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if (carve::math::ZERO(ua_n)) {
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// colinear
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if (std::max(t->p.x, u->p.x) >= v_min_x && std::min(t->p.x, u->p.x) <= v_max_x) {
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// colinear and intersecting
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intersected = true;
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}
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}
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} else {
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// not parallel
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double ua = ua_n / u_d;
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double ub = ub_n / u_d;
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if (0.0 <= ua && ua <= 1.0 && 0.0 <= ub && ub <= 1.0) {
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intersected = true;
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}
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}
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#if defined(CARVE_DEBUG)
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if (intersected) {
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std::cerr << " failed on edge: " << t << " - " << u << std::endl;
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std::cerr << " pos: " << t->p << " - " << u->p << std::endl;
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}
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#endif
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}
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if (!intersected) {
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// test whether midpoint winding == 1
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carve::geom2d::P2 mid = (v1->p + v2->p) / 2;
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if (windingNumber(begin, mid) == 1) {
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// this diagonal is ok
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return true;
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}
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}
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}
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// couldn't find a diagonal from v1 that was ok.
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v1 = v1->next;
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} while (v1 != begin);
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return false;
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}
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#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
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void dumpPoly(const std::vector<carve::geom2d::P2> &points,
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const std::vector<carve::triangulate::tri_idx> &result) {
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static int step = 0;
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std::ostringstream filename;
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filename << "poly_" << step++ << ".svg";
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std::cerr << "dumping to " << filename.str() << std::endl;
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std::ofstream out(filename.str().c_str());
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double minx = points[0].x, maxx = points[0].x;
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double miny = points[0].y, maxy = points[0].y;
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for (size_t i = 1; i < points.size(); ++i) {
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minx = std::min(points[i].x, minx); maxx = std::max(points[i].x, maxx);
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miny = std::min(points[i].y, miny); maxy = std::max(points[i].y, maxy);
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}
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double scale = 100 / std::max(maxx-minx, maxy-miny);
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maxx *= scale; minx *= scale;
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maxy *= scale; miny *= scale;
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double width = maxx - minx + 10;
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double height = maxy - miny + 10;
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out << "\
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<?xml version=\"1.0\"?>\n\
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<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.1//EN\" \"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">\n\
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<svg xmlns=\"http://www.w3.org/2000/svg\" version=\"1.1\" width=\"" << width << "\" height=\"" << height << "\">\n";
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out << "<polygon fill=\"rgb(0,0,0)\" stroke=\"blue\" stroke-width=\"0.1\" points=\"";
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for (size_t i = 0; i < points.size(); ++i) {
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if (i) out << ' ';
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double x, y;
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x = scale * (points[i].x) - minx + 5;
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y = scale * (points[i].y) - miny + 5;
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out << x << ',' << y;
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}
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out << "\" />" << std::endl;
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for (size_t i = 0; i < result.size(); ++i) {
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out << "<polygon fill=\"rgb(255,255,255)\" stroke=\"black\" stroke-width=\"0.1\" points=\"";
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double x, y;
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x = scale * (points[result[i].a].x) - minx + 5;
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y = scale * (points[result[i].a].y) - miny + 5;
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out << x << ',' << y << ' ';
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x = scale * (points[result[i].b].x) - minx + 5;
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y = scale * (points[result[i].b].y) - miny + 5;
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out << x << ',' << y << ' ';
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x = scale * (points[result[i].c].x) - minx + 5;
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y = scale * (points[result[i].c].y) - miny + 5;
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out << x << ',' << y;
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out << "\" />" << std::endl;
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}
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out << "</svg>" << std::endl;
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}
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#endif
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}
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double carve::triangulate::detail::vertex_info::triScore(const vertex_info *p, const vertex_info *v, const vertex_info *n) {
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// different scoring functions.
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#if 0
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bool convex = isLeft(p, v, n);
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if (!convex) return -1e-5;
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double a1 = carve::geom2d::atan2(p->p - v->p) - carve::geom2d::atan2(n->p - v->p);
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double a2 = carve::geom2d::atan2(v->p - n->p) - carve::geom2d::atan2(p->p - n->p);
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if (a1 < 0) a1 += M_PI * 2;
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if (a2 < 0) a2 += M_PI * 2;
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return std::min(a1, std::min(a2, M_PI - a1 - a2)) / (M_PI / 3);
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#endif
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#if 1
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// range: 0 - 1
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double a, b, c;
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bool convex = isLeft(p, v, n);
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if (!convex) return -1e-5;
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a = (n->p - v->p).length();
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b = (p->p - n->p).length();
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c = (v->p - p->p).length();
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if (a < 1e-10 || b < 1e-10 || c < 1e-10) return 0.0;
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return std::max(std::min((a+b)/c, std::min((a+c)/b, (b+c)/a)) - 1.0, 0.0);
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#endif
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}
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double carve::triangulate::detail::vertex_info::calcScore() const {
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#if 0
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// examine only this triangle.
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double this_tri = triScore(prev, this, next);
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return this_tri;
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#endif
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#if 1
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// attempt to look ahead in the neighbourhood to attempt to clip ears that have good neighbours.
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double this_tri = triScore(prev, this, next);
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double next_tri = triScore(prev, next, next->next);
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double prev_tri = triScore(prev->prev, prev, next);
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return this_tri + std::max(next_tri, prev_tri) * .2;
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#endif
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#if 0
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// attempt to penalise ears that will require producing a sliver triangle.
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double score = triScore(prev, this, next);
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double a1, a2;
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a1 = carve::geom2d::atan2(prev->p - next->p);
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a2 = carve::geom2d::atan2(next->next->p - next->p);
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if (fabs(a1 - a2) < 1e-5) score -= .5;
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a1 = carve::geom2d::atan2(next->p - prev->p);
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a2 = carve::geom2d::atan2(prev->prev->p - prev->p);
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if (fabs(a1 - a2) < 1e-5) score -= .5;
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return score;
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#endif
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}
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bool carve::triangulate::detail::vertex_info::isClipable() const {
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for (const vertex_info *v_test = next->next; v_test != prev; v_test = v_test->next) {
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if (v_test->convex) {
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continue;
|
|
}
|
|
|
|
if (v_test->p == prev->p ||
|
|
v_test->p == next->p) {
|
|
continue;
|
|
}
|
|
|
|
if (v_test->p == p) {
|
|
if (v_test->next->p == prev->p &&
|
|
v_test->prev->p == next->p) {
|
|
return false;
|
|
}
|
|
if (v_test->next->p == prev->p ||
|
|
v_test->prev->p == next->p) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (pointInTriangle(prev, this, next, v_test)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
size_t carve::triangulate::detail::removeDegeneracies(vertex_info *&begin, std::vector<carve::triangulate::tri_idx> &result) {
|
|
vertex_info *v;
|
|
vertex_info *n;
|
|
size_t count = 0;
|
|
size_t remain = 0;
|
|
|
|
v = begin;
|
|
do {
|
|
v = v->next;
|
|
++remain;
|
|
} while (v != begin);
|
|
|
|
v = begin;
|
|
do {
|
|
if (remain < 4) break;
|
|
|
|
bool remove = false;
|
|
if (v->p == v->next->p) {
|
|
remove = true;
|
|
} else if (v->p == v->next->next->p) {
|
|
if (v->next->p == v->next->next->next->p) {
|
|
// a 'z' in the loop: z (a) b a b c -> remove a-b-a -> z (a) a b c -> remove a-a-b (next loop) -> z a b c
|
|
// z --(a)-- b
|
|
// /
|
|
// /
|
|
// a -- b -- d
|
|
remove = true;
|
|
} else {
|
|
// a 'shard' in the loop: z (a) b a c d -> remove a-b-a -> z (a) a b c d -> remove a-a-b (next loop) -> z a b c d
|
|
// z --(a)-- b
|
|
// /
|
|
// /
|
|
// a -- c -- d
|
|
// n.b. can only do this if the shard is pointing out of the polygon. i.e. b is outside z-a-c
|
|
remove = !internalToAngle(v->next->next->next, v, v->prev, v->next->p);
|
|
}
|
|
}
|
|
|
|
if (remove) {
|
|
result.push_back(carve::triangulate::tri_idx(v->idx, v->next->idx, v->next->next->idx));
|
|
n = v->next;
|
|
if (n == begin) begin = n->next;
|
|
n->remove();
|
|
count++;
|
|
remain--;
|
|
delete n;
|
|
} else {
|
|
v = v->next;
|
|
}
|
|
} while (v != begin);
|
|
return count;
|
|
}
|
|
|
|
|
|
|
|
bool carve::triangulate::detail::splitAndResume(vertex_info *begin, std::vector<carve::triangulate::tri_idx> &result) {
|
|
vertex_info *v1, *v2;
|
|
|
|
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
|
|
{
|
|
std::vector<carve::triangulate::tri_idx> dummy;
|
|
std::vector<carve::geom2d::P2> dummy_p;
|
|
vertex_info *v = begin;
|
|
do {
|
|
dummy_p.push_back(v->p);
|
|
v = v->next;
|
|
} while (v != begin);
|
|
std::cerr << "input to splitAndResume:" << std::endl;
|
|
dumpPoly(dummy_p, dummy);
|
|
}
|
|
#endif
|
|
|
|
|
|
if (!findDiagonal(begin, v1, v2)) return false;
|
|
|
|
vertex_info *v1_copy = new vertex_info(*v1);
|
|
vertex_info *v2_copy = new vertex_info(*v2);
|
|
|
|
v1->next = v2;
|
|
v2->prev = v1;
|
|
|
|
v1_copy->next->prev = v1_copy;
|
|
v2_copy->prev->next = v2_copy;
|
|
|
|
v1_copy->prev = v2_copy;
|
|
v2_copy->next = v1_copy;
|
|
|
|
bool r1 = doTriangulate(v1, result);
|
|
bool r2 = doTriangulate(v1_copy, result);
|
|
return r1 && r2;
|
|
}
|
|
|
|
|
|
|
|
bool carve::triangulate::detail::doTriangulate(vertex_info *begin, std::vector<carve::triangulate::tri_idx> &result) {
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "entering doTriangulate" << std::endl;
|
|
#endif
|
|
|
|
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
|
|
{
|
|
std::vector<carve::triangulate::tri_idx> dummy;
|
|
std::vector<carve::geom2d::P2> dummy_p;
|
|
vertex_info *v = begin;
|
|
do {
|
|
dummy_p.push_back(v->p);
|
|
v = v->next;
|
|
} while (v != begin);
|
|
dumpPoly(dummy_p, dummy);
|
|
}
|
|
#endif
|
|
|
|
EarQueue vq;
|
|
|
|
vertex_info *v = begin;
|
|
size_t remain = 0;
|
|
do {
|
|
if (v->isCandidate()) vq.push(v);
|
|
v = v->next;
|
|
remain++;
|
|
} while (v != begin);
|
|
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "remain = " << remain << std::endl;
|
|
#endif
|
|
|
|
while (remain > 3 && vq.size()) {
|
|
vertex_info *v = vq.pop();
|
|
if (!v->isClipable()) {
|
|
v->failed = true;
|
|
continue;
|
|
}
|
|
|
|
continue_clipping:
|
|
vertex_info *n = v->next;
|
|
vertex_info *p = v->prev;
|
|
|
|
result.push_back(carve::triangulate::tri_idx(v->prev->idx, v->idx, v->next->idx));
|
|
|
|
#if defined(CARVE_DEBUG)
|
|
{
|
|
std::vector<carve::geom2d::P2> temp;
|
|
temp.push_back(v->prev->p);
|
|
temp.push_back(v->p);
|
|
temp.push_back(v->next->p);
|
|
std::cerr << "clip " << v << " idx = " << v->idx << " score = " << v->score << " area = " << carve::geom2d::signedArea(temp) << " " << temp[0] << " " << temp[1] << " " << temp[2] << std::endl;
|
|
}
|
|
#endif
|
|
|
|
v->remove();
|
|
if (v == begin) begin = v->next;
|
|
delete v;
|
|
|
|
if (--remain == 3) break;
|
|
|
|
vq.updateVertex(n);
|
|
vq.updateVertex(p);
|
|
|
|
if (n->score < p->score) { std::swap(n, p); }
|
|
|
|
if (n->score > 0.25 && n->isCandidate() && n->isClipable()) {
|
|
vq.remove(n);
|
|
v = n;
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << " continue clipping (n), score = " << n->score << std::endl;
|
|
#endif
|
|
goto continue_clipping;
|
|
}
|
|
|
|
if (p->score > 0.25 && p->isCandidate() && p->isClipable()) {
|
|
vq.remove(p);
|
|
v = p;
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << " continue clipping (p), score = " << n->score << std::endl;
|
|
#endif
|
|
goto continue_clipping;
|
|
}
|
|
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "looking for new start point" << std::endl;
|
|
std::cerr << "remain = " << remain << std::endl;
|
|
#endif
|
|
}
|
|
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "doTriangulate complete; remain=" << remain << std::endl;
|
|
#endif
|
|
|
|
if (remain > 3) {
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "before removeDegeneracies: remain=" << remain << std::endl;
|
|
#endif
|
|
remain -= removeDegeneracies(begin, result);
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "after removeDegeneracies: remain=" << remain << std::endl;
|
|
#endif
|
|
|
|
if (remain > 3) {
|
|
return splitAndResume(begin, result);
|
|
}
|
|
}
|
|
|
|
if (remain == 3) {
|
|
result.push_back(carve::triangulate::tri_idx(begin->idx, begin->next->idx, begin->next->next->idx));
|
|
}
|
|
|
|
vertex_info *d = begin;
|
|
do {
|
|
vertex_info *n = d->next;
|
|
delete d;
|
|
d = n;
|
|
} while (d != begin);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
bool testCandidateAttachment(const std::vector<std::vector<carve::geom2d::P2> > &poly,
|
|
std::vector<std::pair<size_t, size_t> > ¤t_f_loop,
|
|
size_t curr,
|
|
carve::geom2d::P2 hole_min) {
|
|
const size_t SZ = current_f_loop.size();
|
|
|
|
if (!carve::geom2d::internalToAngle(pvert(poly, current_f_loop[(curr+1) % SZ]),
|
|
pvert(poly, current_f_loop[curr]),
|
|
pvert(poly, current_f_loop[(curr+SZ-1) % SZ]),
|
|
hole_min)) {
|
|
return false;
|
|
}
|
|
|
|
if (hole_min == pvert(poly, current_f_loop[curr])) {
|
|
return true;
|
|
}
|
|
|
|
carve::geom2d::LineSegment2 test(hole_min, pvert(poly, current_f_loop[curr]));
|
|
|
|
size_t v1 = current_f_loop.size() - 1;
|
|
size_t v2 = 0;
|
|
double v1_side = carve::geom2d::orient2d(test.v1, test.v2, pvert(poly, current_f_loop[v1]));
|
|
double v2_side = 0;
|
|
|
|
while (v2 != current_f_loop.size()) {
|
|
v2_side = carve::geom2d::orient2d(test.v1, test.v2, pvert(poly, current_f_loop[v2]));
|
|
|
|
if (v1_side != v2_side) {
|
|
// XXX: need to test vertices, not indices, because they may
|
|
// be duplicated.
|
|
if (pvert(poly, current_f_loop[v1]) != pvert(poly, current_f_loop[curr]) &&
|
|
pvert(poly, current_f_loop[v2]) != pvert(poly, current_f_loop[curr])) {
|
|
carve::geom2d::LineSegment2 test2(pvert(poly, current_f_loop[v1]), pvert(poly, current_f_loop[v2]));
|
|
if (carve::geom2d::lineSegmentIntersection_simple(test, test2)) {
|
|
// intersection; failed.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
v1 = v2;
|
|
v1_side = v2_side;
|
|
++v2;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
void
|
|
carve::triangulate::incorporateHolesIntoPolygon(
|
|
const std::vector<std::vector<carve::geom2d::P2> > &poly,
|
|
std::vector<std::pair<size_t, size_t> > &result,
|
|
size_t poly_loop,
|
|
const std::vector<size_t> &hole_loops) {
|
|
typedef std::vector<carve::geom2d::P2> loop_t;
|
|
|
|
size_t N = poly[poly_loop].size();
|
|
|
|
// work out how much space to reserve for the patched in holes.
|
|
for (size_t i = 0; i < hole_loops.size(); i++) {
|
|
N += 2 + poly[hole_loops[i]].size();
|
|
}
|
|
|
|
// this is the vector that we will build the result in.
|
|
result.clear();
|
|
result.reserve(N);
|
|
|
|
// this is a heap of result indices that defines the vertex test order.
|
|
std::vector<size_t> f_loop_heap;
|
|
f_loop_heap.reserve(N);
|
|
|
|
// add the poly loop to result.
|
|
for (size_t i = 0; i < poly[poly_loop].size(); ++i) {
|
|
result.push_back(std::make_pair((size_t)poly_loop, i));
|
|
}
|
|
|
|
if (hole_loops.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
std::vector<std::pair<size_t, size_t> > h_loop_min_vertex;
|
|
|
|
h_loop_min_vertex.reserve(hole_loops.size());
|
|
|
|
// find the major axis for the holes - this is the axis that we
|
|
// will sort on for finding vertices on the polygon to join
|
|
// holes up to.
|
|
//
|
|
// it might also be nice to also look for whether it is better
|
|
// to sort ascending or descending.
|
|
//
|
|
// another trick that could be used is to modify the projection
|
|
// by 90 degree rotations or flipping about an axis. just as
|
|
// long as we keep the carve::geom3d::Vector pointers for the
|
|
// real data in sync, everything should be ok. then we wouldn't
|
|
// need to accomodate axes or sort order in the main loop.
|
|
|
|
// find the bounding box of all the holes.
|
|
carve::geom2d::P2 h_min, h_max;
|
|
h_min = h_max = poly[hole_loops[0]][0];
|
|
for (size_t i = 0; i < hole_loops.size(); ++i) {
|
|
const loop_t &hole = poly[hole_loops[i]];
|
|
for (size_t j = 0; j < hole.size(); ++j) {
|
|
assign_op(h_min, h_min, hole[j], carve::util::min_functor());
|
|
assign_op(h_max, h_max, hole[j], carve::util::max_functor());
|
|
}
|
|
}
|
|
// choose the axis for which the bbox is largest.
|
|
int axis = (h_max.x - h_min.x) > (h_max.y - h_min.y) ? 0 : 1;
|
|
|
|
// for each hole, find the minimum vertex in the chosen axis.
|
|
for (size_t i = 0; i < hole_loops.size(); ++i) {
|
|
const loop_t &hole = poly[hole_loops[i]];
|
|
size_t best, curr;
|
|
best = 0;
|
|
for (curr = 1; curr != hole.size(); ++curr) {
|
|
if (detail::axisOrdering(hole[curr], hole[best], axis)) {
|
|
best = curr;
|
|
}
|
|
}
|
|
h_loop_min_vertex.push_back(std::make_pair(hole_loops[i], best));
|
|
}
|
|
|
|
// sort the holes by the minimum vertex.
|
|
std::sort(h_loop_min_vertex.begin(), h_loop_min_vertex.end(), order_h_loops_2d(poly, axis));
|
|
|
|
// now, for each hole, find a vertex in the current polygon loop that it can be joined to.
|
|
for (unsigned i = 0; i < h_loop_min_vertex.size(); ++i) {
|
|
// the index of the vertex in the hole to connect.
|
|
size_t hole_i = h_loop_min_vertex[i].first;
|
|
size_t hole_i_connect = h_loop_min_vertex[i].second;
|
|
|
|
carve::geom2d::P2 hole_min = poly[hole_i][hole_i_connect];
|
|
|
|
f_loop_heap.clear();
|
|
// we order polygon loop vertices that may be able to be connected
|
|
// to the hole vertex by their distance to the hole vertex
|
|
heap_ordering_2d _heap_ordering(poly, result, hole_min, axis);
|
|
|
|
const size_t SZ = result.size();
|
|
for (size_t j = 0; j < SZ; ++j) {
|
|
// it is guaranteed that there exists a polygon vertex with
|
|
// coord < the min hole coord chosen, which can be joined to
|
|
// the min hole coord without crossing the polygon
|
|
// boundary. also, because we merge holes in ascending
|
|
// order, it is also true that this join can never cross
|
|
// another hole (and that doesn't need to be tested for).
|
|
if (pvert(poly, result[j]).v[axis] <= hole_min.v[axis]) {
|
|
f_loop_heap.push_back(j);
|
|
std::push_heap(f_loop_heap.begin(), f_loop_heap.end(), _heap_ordering);
|
|
}
|
|
}
|
|
|
|
// we are going to test each potential (according to the
|
|
// previous test) polygon vertex as a candidate join. we order
|
|
// by closeness to the hole vertex, so that the join we make
|
|
// is as small as possible. to test, we need to check the
|
|
// joining line segment does not cross any other line segment
|
|
// in the current polygon loop (excluding those that have the
|
|
// vertex that we are attempting to join with as an endpoint).
|
|
size_t attachment_point = result.size();
|
|
|
|
while (f_loop_heap.size()) {
|
|
std::pop_heap(f_loop_heap.begin(), f_loop_heap.end(), _heap_ordering);
|
|
size_t curr = f_loop_heap.back();
|
|
f_loop_heap.pop_back();
|
|
// test the candidate join from result[curr] to hole_min
|
|
|
|
if (!testCandidateAttachment(poly, result, curr, hole_min)) {
|
|
continue;
|
|
}
|
|
|
|
attachment_point = curr;
|
|
break;
|
|
}
|
|
|
|
if (attachment_point == result.size()) {
|
|
CARVE_FAIL("didn't manage to link up hole!");
|
|
}
|
|
|
|
patchHoleIntoPolygon_2d(result, attachment_point, hole_i, hole_i_connect, poly[hole_i].size());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
std::vector<std::pair<size_t, size_t> >
|
|
carve::triangulate::incorporateHolesIntoPolygon(const std::vector<std::vector<carve::geom2d::P2> > &poly) {
|
|
#if 1
|
|
std::vector<std::pair<size_t, size_t> > result;
|
|
std::vector<size_t> hole_indices;
|
|
hole_indices.reserve(poly.size() - 1);
|
|
for (size_t i = 1; i < poly.size(); ++i) {
|
|
hole_indices.push_back(i);
|
|
}
|
|
|
|
incorporateHolesIntoPolygon(poly, result, 0, hole_indices);
|
|
|
|
return result;
|
|
|
|
#else
|
|
typedef std::vector<carve::geom2d::P2> loop_t;
|
|
size_t N = poly[0].size();
|
|
//
|
|
// work out how much space to reserve for the patched in holes.
|
|
for (size_t i = 0; i < poly.size(); i++) {
|
|
N += 2 + poly[i].size();
|
|
}
|
|
|
|
// this is the vector that we will build the result in.
|
|
std::vector<std::pair<size_t, size_t> > current_f_loop;
|
|
current_f_loop.reserve(N);
|
|
|
|
// this is a heap of current_f_loop indices that defines the vertex test order.
|
|
std::vector<size_t> f_loop_heap;
|
|
f_loop_heap.reserve(N);
|
|
|
|
// add the poly loop to current_f_loop.
|
|
for (size_t i = 0; i < poly[0].size(); ++i) {
|
|
current_f_loop.push_back(std::make_pair((size_t)0, i));
|
|
}
|
|
|
|
if (poly.size() == 1) {
|
|
return current_f_loop;
|
|
}
|
|
|
|
std::vector<std::pair<size_t, size_t> > h_loop_min_vertex;
|
|
|
|
h_loop_min_vertex.reserve(poly.size() - 1);
|
|
|
|
// find the major axis for the holes - this is the axis that we
|
|
// will sort on for finding vertices on the polygon to join
|
|
// holes up to.
|
|
//
|
|
// it might also be nice to also look for whether it is better
|
|
// to sort ascending or descending.
|
|
//
|
|
// another trick that could be used is to modify the projection
|
|
// by 90 degree rotations or flipping about an axis. just as
|
|
// long as we keep the carve::geom3d::Vector pointers for the
|
|
// real data in sync, everything should be ok. then we wouldn't
|
|
// need to accomodate axes or sort order in the main loop.
|
|
|
|
// find the bounding box of all the holes.
|
|
double min_x, min_y, max_x, max_y;
|
|
min_x = max_x = poly[1][0].x;
|
|
min_y = max_y = poly[1][0].y;
|
|
for (size_t i = 1; i < poly.size(); ++i) {
|
|
const loop_t &hole = poly[i];
|
|
for (size_t j = 0; j < hole.size(); ++j) {
|
|
min_x = std::min(min_x, hole[j].x);
|
|
min_y = std::min(min_y, hole[j].y);
|
|
max_x = std::max(max_x, hole[j].x);
|
|
max_y = std::max(max_y, hole[j].y);
|
|
}
|
|
}
|
|
|
|
// choose the axis for which the bbox is largest.
|
|
int axis = (max_x - min_x) > (max_y - min_y) ? 0 : 1;
|
|
|
|
// for each hole, find the minimum vertex in the chosen axis.
|
|
for (size_t i = 1; i < poly.size(); ++i) {
|
|
const loop_t &hole = poly[i];
|
|
size_t best, curr;
|
|
best = 0;
|
|
for (curr = 1; curr != hole.size(); ++curr) {
|
|
if (detail::axisOrdering(hole[curr], hole[best], axis)) {
|
|
best = curr;
|
|
}
|
|
}
|
|
h_loop_min_vertex.push_back(std::make_pair(i, best));
|
|
}
|
|
|
|
// sort the holes by the minimum vertex.
|
|
std::sort(h_loop_min_vertex.begin(), h_loop_min_vertex.end(), order_h_loops_2d(poly, axis));
|
|
|
|
// now, for each hole, find a vertex in the current polygon loop that it can be joined to.
|
|
for (unsigned i = 0; i < h_loop_min_vertex.size(); ++i) {
|
|
// the index of the vertex in the hole to connect.
|
|
size_t hole_i = h_loop_min_vertex[i].first;
|
|
size_t hole_i_connect = h_loop_min_vertex[i].second;
|
|
|
|
carve::geom2d::P2 hole_min = poly[hole_i][hole_i_connect];
|
|
|
|
f_loop_heap.clear();
|
|
// we order polygon loop vertices that may be able to be connected
|
|
// to the hole vertex by their distance to the hole vertex
|
|
heap_ordering_2d _heap_ordering(poly, current_f_loop, hole_min, axis);
|
|
|
|
const size_t SZ = current_f_loop.size();
|
|
for (size_t j = 0; j < SZ; ++j) {
|
|
// it is guaranteed that there exists a polygon vertex with
|
|
// coord < the min hole coord chosen, which can be joined to
|
|
// the min hole coord without crossing the polygon
|
|
// boundary. also, because we merge holes in ascending
|
|
// order, it is also true that this join can never cross
|
|
// another hole (and that doesn't need to be tested for).
|
|
if (pvert(poly, current_f_loop[j]).v[axis] <= hole_min.v[axis]) {
|
|
f_loop_heap.push_back(j);
|
|
std::push_heap(f_loop_heap.begin(), f_loop_heap.end(), _heap_ordering);
|
|
}
|
|
}
|
|
|
|
// we are going to test each potential (according to the
|
|
// previous test) polygon vertex as a candidate join. we order
|
|
// by closeness to the hole vertex, so that the join we make
|
|
// is as small as possible. to test, we need to check the
|
|
// joining line segment does not cross any other line segment
|
|
// in the current polygon loop (excluding those that have the
|
|
// vertex that we are attempting to join with as an endpoint).
|
|
size_t attachment_point = current_f_loop.size();
|
|
|
|
while (f_loop_heap.size()) {
|
|
std::pop_heap(f_loop_heap.begin(), f_loop_heap.end(), _heap_ordering);
|
|
size_t curr = f_loop_heap.back();
|
|
f_loop_heap.pop_back();
|
|
// test the candidate join from current_f_loop[curr] to hole_min
|
|
|
|
if (!testCandidateAttachment(poly, current_f_loop, curr, hole_min)) {
|
|
continue;
|
|
}
|
|
|
|
attachment_point = curr;
|
|
break;
|
|
}
|
|
|
|
if (attachment_point == current_f_loop.size()) {
|
|
CARVE_FAIL("didn't manage to link up hole!");
|
|
}
|
|
|
|
patchHoleIntoPolygon_2d(current_f_loop, attachment_point, hole_i, hole_i_connect, poly[hole_i].size());
|
|
}
|
|
|
|
return current_f_loop;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
std::vector<std::vector<std::pair<size_t, size_t> > >
|
|
carve::triangulate::mergePolygonsAndHoles(const std::vector<std::vector<carve::geom2d::P2> > &poly) {
|
|
std::vector<size_t> poly_indices, hole_indices;
|
|
|
|
poly_indices.reserve(poly.size());
|
|
hole_indices.reserve(poly.size());
|
|
|
|
for (size_t i = 0; i < poly.size(); ++i) {
|
|
if (carve::geom2d::signedArea(poly[i]) < 0) {
|
|
poly_indices.push_back(i);
|
|
} else {
|
|
hole_indices.push_back(i);
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<std::pair<size_t, size_t> > > result;
|
|
result.resize(poly_indices.size());
|
|
|
|
if (hole_indices.size() == 0) {
|
|
for (size_t i = 0; i < poly.size(); ++i) {
|
|
result[i].resize(poly[i].size());
|
|
for (size_t j = 0; j < poly[i].size(); ++j) {
|
|
result[i].push_back(std::make_pair(i, j));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
if (poly_indices.size() == 1) {
|
|
incorporateHolesIntoPolygon(poly, result[0], poly_indices[0], hole_indices);
|
|
|
|
return result;
|
|
}
|
|
|
|
throw carve::exception("not implemented");
|
|
}
|
|
|
|
|
|
|
|
void carve::triangulate::triangulate(const std::vector<carve::geom2d::P2> &poly,
|
|
std::vector<carve::triangulate::tri_idx> &result) {
|
|
std::vector<detail::vertex_info *> vinfo;
|
|
const size_t N = poly.size();
|
|
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "TRIANGULATION BEGINS" << std::endl;
|
|
#endif
|
|
|
|
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
|
|
dumpPoly(poly, result);
|
|
#endif
|
|
|
|
result.clear();
|
|
if (N < 3) {
|
|
return;
|
|
}
|
|
|
|
result.reserve(poly.size() - 2);
|
|
|
|
if (N == 3) {
|
|
result.push_back(tri_idx(0, 1, 2));
|
|
return;
|
|
}
|
|
|
|
vinfo.resize(N);
|
|
|
|
vinfo[0] = new detail::vertex_info(poly[0], 0);
|
|
for (size_t i = 1; i < N-1; ++i) {
|
|
vinfo[i] = new detail::vertex_info(poly[i], i);
|
|
vinfo[i]->prev = vinfo[i-1];
|
|
vinfo[i-1]->next = vinfo[i];
|
|
}
|
|
vinfo[N-1] = new detail::vertex_info(poly[N-1], N-1);
|
|
vinfo[N-1]->prev = vinfo[N-2];
|
|
vinfo[N-1]->next = vinfo[0];
|
|
vinfo[0]->prev = vinfo[N-1];
|
|
vinfo[N-2]->next = vinfo[N-1];
|
|
|
|
for (size_t i = 0; i < N; ++i) {
|
|
vinfo[i]->recompute();
|
|
}
|
|
|
|
detail::vertex_info *begin = vinfo[0];
|
|
|
|
removeDegeneracies(begin, result);
|
|
doTriangulate(begin, result);
|
|
|
|
#if defined(CARVE_DEBUG)
|
|
std::cerr << "TRIANGULATION ENDS" << std::endl;
|
|
#endif
|
|
|
|
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
|
|
dumpPoly(poly, result);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void carve::triangulate::detail::tri_pair_t::flip(vert_edge_t &old_edge,
|
|
vert_edge_t &new_edge,
|
|
vert_edge_t perim[4]) {
|
|
unsigned ai, bi;
|
|
unsigned cross_ai, cross_bi;
|
|
|
|
findSharedEdge(ai, bi);
|
|
old_edge = ordered_vert_edge_t(a->v[ai], b->v[bi]);
|
|
|
|
cross_ai = P(ai);
|
|
cross_bi = P(bi);
|
|
new_edge = ordered_vert_edge_t(a->v[cross_ai], b->v[cross_bi]);
|
|
|
|
score = -score;
|
|
|
|
a->v[N(ai)] = b->v[cross_bi];
|
|
b->v[N(bi)] = a->v[cross_ai];
|
|
|
|
perim[0] = ordered_vert_edge_t(a->v[P(ai)], a->v[ai]);
|
|
perim[1] = ordered_vert_edge_t(a->v[N(ai)], a->v[ai]); // this edge was a b-edge
|
|
|
|
perim[2] = ordered_vert_edge_t(b->v[P(bi)], b->v[bi]);
|
|
perim[3] = ordered_vert_edge_t(b->v[N(bi)], b->v[bi]); // this edge was an a-edge
|
|
}
|
|
|
|
|
|
|
|
void carve::triangulate::detail::tri_pairs_t::insert(unsigned a, unsigned b, carve::triangulate::tri_idx *t) {
|
|
tri_pair_t *tp;
|
|
if (a < b) {
|
|
tp = storage[vert_edge_t(a,b)];
|
|
if (!tp) {
|
|
tp = storage[vert_edge_t(a,b)] = new tri_pair_t;
|
|
}
|
|
tp->a = t;
|
|
} else {
|
|
tp = storage[vert_edge_t(b,a)];
|
|
if (!tp) {
|
|
tp = storage[vert_edge_t(b,a)] = new tri_pair_t;
|
|
}
|
|
tp->b = t;
|
|
}
|
|
}
|