..
attribute.cpp
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
attribute.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
background.cpp
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
background.h
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
buffers.cpp
Cycles: memory usage report
2012-11-05 08:04:57 +00:00
buffers.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
camera.cpp
Fix #33158 : motion vector pass wrong in cycles in some scenes, wrong vectors
2012-11-21 01:00:03 +00:00
camera.h
Fix #33158 : motion vector pass wrong in cycles in some scenes, wrong vectors
2012-11-21 01:00:03 +00:00
CMakeLists.txt
code cleanup:
2012-10-17 04:13:03 +00:00
film.cpp
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
film.h
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
filter.cpp
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
graph.h
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
image.cpp
Fix #32796 : cycles did not support image auto refresh option.
2012-11-21 13:00:51 +00:00
image.h
Fix #32796 : cycles did not support image auto refresh option.
2012-11-21 13:00:51 +00:00
integrator.cpp
Fix #32018 : non-progressive integrator crash.
2012-09-19 17:09:11 +00:00
integrator.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
light.cpp
Fix #33131 : more useful cycles behavior for layers that are both marked excluded
2012-11-09 23:28:51 +00:00
light.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
mesh_displace.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
mesh.cpp
Cycles OSL: support for the trace(point pos, vector dir, ...) function, to trace
2012-11-06 19:59:10 +00:00
mesh.h
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
nodes.cpp
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
nodes.h
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
object.cpp
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
2012-10-17 22:48:29 +00:00
object.h
Fix cycles motion blur not working correct with shutter time > 2.0. The soft
2012-10-17 17:27:30 +00:00
osl.cpp
Fix #33177 : OSL render difference with missing textures and HSV nodes.
2012-11-20 17:40:21 +00:00
osl.h
Fix cycles OSL missing support for texture mapping paramaters found in texture
2012-11-20 17:40:10 +00:00
particles.cpp
Fix #33113 : cycles not rendering motion blur correct with dying particles.
2012-11-08 16:35:28 +00:00
particles.h
Added a bunch of additional particle state attributes to the Cycles particle info node:
2012-08-31 19:38:59 +00:00
scene.cpp
Fix #32972 : cycles crash changing to GPU render with OSL enabled.
2012-11-09 21:27:05 +00:00
scene.h
Cycles: persistent images option
2012-11-09 08:46:53 +00:00
session.cpp
avoid divide by zero in cycles progress calculation
2012-11-13 01:53:07 +00:00
session.h
Cycles: persistent images option
2012-11-09 08:46:53 +00:00
shader.cpp
Cycles: optimization to not compile shaders and load images that are not
2012-10-30 11:51:17 +00:00
shader.h
Cycles OSL: shader script node
2012-11-03 14:32:35 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
svm.h
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
tile.cpp
Stupid copy-paste typo in tiles commit.
2012-11-05 11:57:14 +00:00
tile.h
Cycles: use simplier strategy in next_tile for viewport rendering
2012-10-25 12:03:36 +00:00