forked from bartvdbraak/blender
176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "device.h"
|
|
#include "integrator.h"
|
|
#include "light.h"
|
|
#include "scene.h"
|
|
#include "sobol.h"
|
|
|
|
#include "util_foreach.h"
|
|
#include "util_hash.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
Integrator::Integrator()
|
|
{
|
|
min_bounce = 2;
|
|
max_bounce = 7;
|
|
|
|
max_diffuse_bounce = max_bounce;
|
|
max_glossy_bounce = max_bounce;
|
|
max_transmission_bounce = max_bounce;
|
|
probalistic_termination = true;
|
|
|
|
transparent_min_bounce = min_bounce;
|
|
transparent_max_bounce = max_bounce;
|
|
transparent_probalistic = true;
|
|
transparent_shadows = false;
|
|
|
|
no_caustics = false;
|
|
filter_glossy = 0.0f;
|
|
seed = 0;
|
|
layer_flag = ~0;
|
|
sample_clamp = 0.0f;
|
|
motion_blur = false;
|
|
|
|
diffuse_samples = 1;
|
|
glossy_samples = 1;
|
|
transmission_samples = 1;
|
|
ao_samples = 1;
|
|
mesh_light_samples = 1;
|
|
progressive = true;
|
|
|
|
need_update = true;
|
|
}
|
|
|
|
Integrator::~Integrator()
|
|
{
|
|
}
|
|
|
|
void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene)
|
|
{
|
|
if(!need_update)
|
|
return;
|
|
|
|
device_free(device, dscene);
|
|
|
|
KernelIntegrator *kintegrator = &dscene->data.integrator;
|
|
|
|
/* integrator parameters */
|
|
kintegrator->max_bounce = max_bounce + 1;
|
|
if(probalistic_termination)
|
|
kintegrator->min_bounce = min_bounce + 1;
|
|
else
|
|
kintegrator->min_bounce = kintegrator->max_bounce;
|
|
|
|
kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
|
|
kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
|
|
kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
|
|
|
|
kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
|
|
if(transparent_probalistic)
|
|
kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
|
|
else
|
|
kintegrator->transparent_min_bounce = kintegrator->transparent_max_bounce;
|
|
|
|
kintegrator->transparent_shadows = transparent_shadows;
|
|
|
|
kintegrator->no_caustics = no_caustics;
|
|
kintegrator->filter_glossy = (filter_glossy == 0.0f)? FLT_MAX: 1.0f/filter_glossy;
|
|
|
|
kintegrator->seed = hash_int(seed);
|
|
kintegrator->layer_flag = layer_flag << PATH_RAY_LAYER_SHIFT;
|
|
|
|
kintegrator->use_ambient_occlusion =
|
|
((dscene->data.film.pass_flag & PASS_AO) || dscene->data.background.ao_factor != 0.0f);
|
|
|
|
kintegrator->sample_clamp = (sample_clamp == 0.0f)? FLT_MAX: sample_clamp*3.0f;
|
|
|
|
kintegrator->progressive = progressive;
|
|
kintegrator->diffuse_samples = diffuse_samples;
|
|
kintegrator->glossy_samples = glossy_samples;
|
|
kintegrator->transmission_samples = transmission_samples;
|
|
kintegrator->ao_samples = ao_samples;
|
|
kintegrator->mesh_light_samples = mesh_light_samples;
|
|
|
|
/* sobol directions table */
|
|
int max_samples = 1;
|
|
|
|
if(!progressive) {
|
|
foreach(Light *light, scene->lights)
|
|
max_samples = max(max_samples, light->samples);
|
|
|
|
max_samples = max(max_samples, max(diffuse_samples, max(glossy_samples, transmission_samples)));
|
|
max_samples = max(max_samples, max(ao_samples, mesh_light_samples));
|
|
}
|
|
|
|
max_samples *= (max_bounce + transparent_max_bounce + 2);
|
|
|
|
int dimensions = PRNG_BASE_NUM + max_samples*PRNG_BOUNCE_NUM;
|
|
dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
|
|
|
|
uint *directions = dscene->sobol_directions.resize(SOBOL_BITS*dimensions);
|
|
|
|
sobol_generate_direction_vectors((uint(*)[SOBOL_BITS])directions, dimensions);
|
|
|
|
device->tex_alloc("__sobol_directions", dscene->sobol_directions);
|
|
|
|
need_update = false;
|
|
}
|
|
|
|
void Integrator::device_free(Device *device, DeviceScene *dscene)
|
|
{
|
|
device->tex_free(dscene->sobol_directions);
|
|
dscene->sobol_directions.clear();
|
|
}
|
|
|
|
bool Integrator::modified(const Integrator& integrator)
|
|
{
|
|
return !(min_bounce == integrator.min_bounce &&
|
|
max_bounce == integrator.max_bounce &&
|
|
max_diffuse_bounce == integrator.max_diffuse_bounce &&
|
|
max_glossy_bounce == integrator.max_glossy_bounce &&
|
|
max_transmission_bounce == integrator.max_transmission_bounce &&
|
|
probalistic_termination == integrator.probalistic_termination &&
|
|
transparent_min_bounce == integrator.transparent_min_bounce &&
|
|
transparent_max_bounce == integrator.transparent_max_bounce &&
|
|
transparent_probalistic == integrator.transparent_probalistic &&
|
|
transparent_shadows == integrator.transparent_shadows &&
|
|
no_caustics == integrator.no_caustics &&
|
|
filter_glossy == integrator.filter_glossy &&
|
|
layer_flag == integrator.layer_flag &&
|
|
seed == integrator.seed &&
|
|
sample_clamp == integrator.sample_clamp &&
|
|
progressive == integrator.progressive &&
|
|
diffuse_samples == integrator.diffuse_samples &&
|
|
glossy_samples == integrator.glossy_samples &&
|
|
transmission_samples == integrator.transmission_samples &&
|
|
ao_samples == integrator.ao_samples &&
|
|
mesh_light_samples == integrator.mesh_light_samples &&
|
|
motion_blur == integrator.motion_blur);
|
|
}
|
|
|
|
void Integrator::tag_update(Scene *scene)
|
|
{
|
|
need_update = true;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|