..
closure
Cycles:
2013-06-09 15:09:15 +00:00
osl
Cycles: window texture coordinates now work with orthographic cameras, this
2013-06-08 10:51:33 +00:00
shaders
Cycles / Wavelength to RGB node:
2013-06-09 20:46:22 +00:00
svm
Cycles / Wavelength to RGB node:
2013-06-09 20:46:22 +00:00
CMakeLists.txt
Cycles / Wavelength to RGB node:
2013-06-09 20:46:22 +00:00
kernel_accumulate.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
kernel_bvh_traversal.h
Cycles OpenCL: fix other build issues when enabling more features.
2013-05-09 15:28:38 +00:00
kernel_bvh.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_camera.h
Cycles: window texture coordinates now work with orthographic cameras, this
2013-06-08 10:51:33 +00:00
kernel_compat_cpu.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_compat_cuda.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
kernel_compat_opencl.h
Cycles / OpenCL:
2013-06-08 11:38:23 +00:00
kernel_curve.h
Cycles:
2013-06-04 17:20:00 +00:00
kernel_differential.h
Fix #35207 : addition to previous fix to avoid OSL getting uninitialized
2013-05-03 21:34:51 +00:00
kernel_displace.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_emission.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
kernel_film.h
Cycles:
2013-05-14 21:18:20 +00:00
kernel_globals.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_jitter.h
Cycles: experimental correlated multi-jittered sampling pattern that can be used
2013-06-07 16:06:22 +00:00
kernel_light.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Cycles: experimental correlated multi-jittered sampling pattern that can be used
2013-06-07 16:06:22 +00:00
kernel_object.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_passes.h
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
2013-06-08 17:56:40 +00:00
kernel_path.h
Fix #35665 : cycles CUDA crash after recent changes. This works around a compiler
2013-06-09 16:37:04 +00:00
kernel_primitive.h
code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
2013-01-20 14:50:50 +00:00
kernel_projection.h
Fisheye Equidistant Lens algorith bugfix
2012-11-09 09:11:24 +00:00
kernel_random.h
Fix #35665 : cycles CUDA crash after recent changes. This works around a compiler
2013-06-09 16:37:04 +00:00
kernel_shader.h
Cycles: window texture coordinates now work with orthographic cameras, this
2013-06-08 10:51:33 +00:00
kernel_sse2.cpp
Cycles:
2013-05-14 21:18:20 +00:00
kernel_sse3.cpp
Cycles:
2013-05-14 21:18:20 +00:00
kernel_subsurface.h
Cycles:
2013-06-04 17:20:00 +00:00
kernel_textures.h
Cycles: code refactoring to add generic lookup table memory.
2013-04-01 20:26:43 +00:00
kernel_triangle.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_types.h
Cycles: window texture coordinates now work with orthographic cameras, this
2013-06-08 10:51:33 +00:00
kernel.cl
Cycles:
2013-05-14 21:18:20 +00:00
kernel.cpp
Cycles:
2013-05-14 21:18:20 +00:00
kernel.cu
Cycles:
2013-05-14 21:18:20 +00:00
kernel.h
Cycles:
2013-05-14 21:18:20 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00