forked from bartvdbraak/blender
c53b20b683
was an old issue since the first version.
294 lines
8.9 KiB
C
294 lines
8.9 KiB
C
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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/* Perspective Camera */
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__device float2 camera_sample_aperture(KernelGlobals *kg, float u, float v)
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{
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float blades = kernel_data.cam.blades;
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if(blades == 0.0f) {
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/* sample disk */
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return concentric_sample_disk(u, v);
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}
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else {
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/* sample polygon */
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float rotation = kernel_data.cam.bladesrotation;
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return regular_polygon_sample(blades, rotation, u, v);
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}
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}
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__device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray)
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{
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/* create ray form raster position */
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Transform rastertocamera = kernel_data.cam.rastertocamera;
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float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
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ray->P = make_float3(0.0f, 0.0f, 0.0f);
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ray->D = Pcamera;
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/* modify ray for depth of field */
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float aperturesize = kernel_data.cam.aperturesize;
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if(aperturesize > 0.0f) {
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/* sample point on aperture */
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float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
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/* compute point on plane of focus */
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float ft = kernel_data.cam.focaldistance/ray->D.z;
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float3 Pfocus = ray->D*ft;
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/* update ray for effect of lens */
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ray->P = make_float3(lensuv.x, lensuv.y, 0.0f);
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ray->D = normalize(Pfocus - ray->P);
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}
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/* transform ray from camera to world */
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Transform cameratoworld = kernel_data.cam.cameratoworld;
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#ifdef __CAMERA_MOTION__
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if(kernel_data.cam.have_motion)
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transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time);
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#endif
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ray->P = transform_point(&cameratoworld, ray->P);
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ray->D = transform_direction(&cameratoworld, ray->D);
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ray->D = normalize(ray->D);
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#ifdef __RAY_DIFFERENTIALS__
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/* ray differential */
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float3 Ddiff = transform_direction(&cameratoworld, Pcamera);
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ray->dP = differential3_zero();
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ray->dD.dx = normalize(Ddiff + float4_to_float3(kernel_data.cam.dx)) - normalize(Ddiff);
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ray->dD.dy = normalize(Ddiff + float4_to_float3(kernel_data.cam.dy)) - normalize(Ddiff);
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#endif
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#ifdef __CAMERA_CLIPPING__
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/* clipping */
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ray->P += kernel_data.cam.nearclip*ray->D;
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ray->t = kernel_data.cam.cliplength;
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#else
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ray->t = FLT_MAX;
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#endif
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}
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/* Orthographic Camera */
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__device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray)
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{
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/* create ray form raster position */
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Transform rastertocamera = kernel_data.cam.rastertocamera;
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float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
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ray->D = make_float3(0.0f, 0.0f, 1.0f);
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/* modify ray for depth of field */
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float aperturesize = kernel_data.cam.aperturesize;
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if(aperturesize > 0.0f) {
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/* sample point on aperture */
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float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
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/* compute point on plane of focus */
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float3 Pfocus = ray->D * kernel_data.cam.focaldistance;
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/* update ray for effect of lens */
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float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f);
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ray->P = Pcamera + lensuvw;
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ray->D = normalize(Pfocus - lensuvw);
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}
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else {
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ray->P = Pcamera;
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}
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/* transform ray from camera to world */
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Transform cameratoworld = kernel_data.cam.cameratoworld;
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#ifdef __CAMERA_MOTION__
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if(kernel_data.cam.have_motion)
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transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time);
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#endif
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ray->P = transform_point(&cameratoworld, ray->P);
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ray->D = transform_direction(&cameratoworld, ray->D);
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ray->D = normalize(ray->D);
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#ifdef __RAY_DIFFERENTIALS__
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/* ray differential */
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ray->dP.dx = float4_to_float3(kernel_data.cam.dx);
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ray->dP.dy = float4_to_float3(kernel_data.cam.dy);
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ray->dD = differential3_zero();
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#endif
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#ifdef __CAMERA_CLIPPING__
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/* clipping */
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ray->t = kernel_data.cam.cliplength;
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#else
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ray->t = FLT_MAX;
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#endif
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}
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/* Panorama Camera */
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__device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, Ray *ray)
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{
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Transform rastertocamera = kernel_data.cam.rastertocamera;
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float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
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/* create ray form raster position */
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ray->P = make_float3(0.0f, 0.0f, 0.0f);
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#ifdef __CAMERA_CLIPPING__
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/* clipping */
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ray->t = kernel_data.cam.cliplength;
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#else
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ray->t = FLT_MAX;
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#endif
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ray->D = panorama_to_direction(kg, Pcamera.x, Pcamera.y);
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/* modify ray for depth of field */
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float aperturesize = kernel_data.cam.aperturesize;
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if(aperturesize > 0.0f) {
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/* sample point on aperture */
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float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
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/* compute point on plane of focus */
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float3 D = normalize(ray->D);
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float3 Pfocus = D * kernel_data.cam.focaldistance;
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/* calculate orthonormal coordinates perpendicular to D */
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float3 U, V;
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make_orthonormals(D, &U, &V);
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/* update ray for effect of lens */
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ray->P = U * lensuv.x + V * lensuv.y;
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ray->D = normalize(Pfocus - ray->P);
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}
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/* indicates ray should not receive any light, outside of the lens */
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if(is_zero(ray->D)) {
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ray->t = 0.0f;
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return;
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}
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/* transform ray from camera to world */
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Transform cameratoworld = kernel_data.cam.cameratoworld;
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#ifdef __CAMERA_MOTION__
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if(kernel_data.cam.have_motion)
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transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time);
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#endif
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ray->P = transform_point(&cameratoworld, ray->P);
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ray->D = transform_direction(&cameratoworld, ray->D);
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ray->D = normalize(ray->D);
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#ifdef __RAY_DIFFERENTIALS__
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/* ray differential */
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ray->dP = differential3_zero();
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Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
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ray->dD.dx = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - ray->D;
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Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
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ray->dD.dy = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - ray->D;
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#endif
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}
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/* Common */
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__device void camera_sample(KernelGlobals *kg, int x, int y, float filter_u, float filter_v,
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float lens_u, float lens_v, float time, Ray *ray)
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{
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/* pixel filter */
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int filter_table_offset = kernel_data.film.filter_table_offset;
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float raster_x = x + lookup_table_read(kg, filter_u, filter_table_offset, FILTER_TABLE_SIZE);
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float raster_y = y + lookup_table_read(kg, filter_v, filter_table_offset, FILTER_TABLE_SIZE);
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#ifdef __CAMERA_MOTION__
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/* motion blur */
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if(kernel_data.cam.shuttertime == -1.0f)
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ray->time = TIME_INVALID;
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else
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ray->time = 0.5f + 0.5f*(time - 0.5f)*kernel_data.cam.shuttertime;
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#endif
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/* sample */
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if(kernel_data.cam.type == CAMERA_PERSPECTIVE)
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camera_sample_perspective(kg, raster_x, raster_y, lens_u, lens_v, ray);
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else if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
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camera_sample_orthographic(kg, raster_x, raster_y, lens_u, lens_v, ray);
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else
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camera_sample_panorama(kg, raster_x, raster_y, lens_u, lens_v, ray);
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}
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/* Utilities */
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__device_inline float3 camera_position(KernelGlobals *kg)
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{
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Transform cameratoworld = kernel_data.cam.cameratoworld;
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return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
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}
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__device_inline float camera_distance(KernelGlobals *kg, float3 P)
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{
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Transform cameratoworld = kernel_data.cam.cameratoworld;
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float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
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if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
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float3 camD = make_float3(cameratoworld.x.z, cameratoworld.y.z, cameratoworld.z.z);
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return fabsf(dot((P - camP), camD));
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}
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else
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return len(P - camP);
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}
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__device_inline float3 camera_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P)
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{
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if(kernel_data.cam.type != CAMERA_PANORAMA) {
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/* perspective / ortho */
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if(sd->object == ~0 && kernel_data.cam.type == CAMERA_PERSPECTIVE)
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P += camera_position(kg);
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Transform tfm = kernel_data.cam.worldtondc;
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return transform_perspective(&tfm, P);
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}
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else {
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/* panorama */
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Transform tfm = kernel_data.cam.worldtocamera;
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if(sd->object != ~0)
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P = normalize(transform_point(&tfm, P));
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else
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P = normalize(transform_direction(&tfm, P));
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float2 uv = direction_to_panorama(kg, P);
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return make_float3(uv.x, uv.y, 0.0f);
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}
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}
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CCL_NAMESPACE_END
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