blender/release
Sergey Sharybin cf3a5d94f0 Fix #32780: Maya keymap selection issues
Maya keymap used LMB press to select object and also used tweak event
of LMB for border select. This lead to selecting object under the cursor
before border select could start.

This could be pain when working on huge scenes.

Solved by switching selection from LMB press to release.
2012-10-10 08:07:28 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles resize info header (was too much white space) 2012-10-08 10:50:18 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Fix #32780: Maya keymap selection issues 2012-10-10 08:07:28 +00:00
text Readme: 2012-09-21 17:56:16 +00:00
windows style cleanup 2012-09-30 06:12:47 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00