blender/source
Sergey Sharybin 9829ba31b9 Color Management: fixed color management-less texture rendering
There was a missing check for whether color management enabled or not when
converting byte textures to linear space.

This commit also fixes wrong texture preview rendering, which was applying
sRGB transform twice, making procedural textures bright. This will make
float textures being previewed dark (in a linear space) but that's how it
used to behave in pre-OCIO color management.
2012-10-10 05:56:49 +00:00
..
blender Color Management: fixed color management-less texture rendering 2012-10-10 05:56:49 +00:00
blenderplayer Color Management, Stage 2: Switch color pipeline to use OpenColorIO 2012-09-15 10:05:07 +00:00
creator Boost directories were not properly configured to vc2010. 2012-09-25 15:11:34 +00:00
darwin initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
gameengine code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
icons
tests style cleanup: pep8 2012-10-08 10:03:01 +00:00
CMakeLists.txt
SConscript Scons: 2012-06-30 22:44:36 +00:00