forked from bartvdbraak/blender
d05b26c635
This fixes frame colors not showing up right when using letterbox in the embedded player. Frames are drawn by clearing the whole canvas and then changing the viewport to be within the frames. The problem is that the embedded player's canvas is setup to be within the frames. This means that the extra that would normally be cleared and filled with the frame color is instead the gray color of Blender's region since nothing is actually drawn there by the BGE. To solve this, I just handle the frames in BL_KetsjiEmbedStart.
596 lines
17 KiB
C++
596 lines
17 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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/** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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* \ingroup blroutines
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*/
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "GL/glew.h"
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "BL_Material.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "RAS_GLExtensionManager.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_VAOpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "BL_System.h"
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#include "GPU_extensions.h"
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#include "Value.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/***/
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_global.h"
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#include "BKE_report.h"
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//XXX #include "BIF_screen.h"
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//XXX #include "BIF_scrarea.h"
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "DNA_scene_types.h"
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#include "BKE_ipo.h"
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/***/
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#include "AUD_C-API.h"
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//XXX #include "BSE_headerbuttons.h"
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#include "BKE_context.h"
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#include "../../blender/windowmanager/WM_types.h"
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#include "../../blender/windowmanager/wm_window.h"
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#include "../../blender/windowmanager/wm_event_system.h"
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#ifdef __cplusplus
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}
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#endif
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static BlendFileData *load_game_data(char *filename)
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{
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ReportList reports;
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BlendFileData *bfd;
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BKE_reports_init(&reports, RPT_STORE);
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bfd= BLO_read_from_file(filename, &reports);
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if (!bfd) {
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printf("Loading %s failed: ", filename);
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BKE_reports_print(&reports, RPT_ERROR);
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}
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BKE_reports_clear(&reports);
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return bfd;
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}
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extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
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{
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/* context values */
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struct wmWindow *win= CTX_wm_window(C);
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struct Scene *startscene= CTX_data_scene(C);
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struct Main* maggie1= CTX_data_main(C);
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RAS_Rect area_rect;
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area_rect.SetLeft(cam_frame->xmin);
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area_rect.SetBottom(cam_frame->ymin);
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area_rect.SetRight(cam_frame->xmax);
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area_rect.SetTop(cam_frame->ymax);
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie1;
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char* startscenename = startscene->id.name+2;
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char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
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#ifdef WITH_PYTHON
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resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
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setGamePythonPath(G.main->name);
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// Acquire Python's GIL (global interpreter lock)
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// so we can safely run Python code and API calls
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PyGILState_STATE gilstate = PyGILState_Ensure();
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PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
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#endif
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bgl::InitExtensions(true);
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// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
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int disableVBO = (U.gameflags & USER_DISABLE_VBO);
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U.gameflags |= USER_DISABLE_VBO;
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do
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{
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View3D *v3d= CTX_wm_view3d(C);
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RegionView3D *rv3d= CTX_wm_region_view3d(C);
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
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bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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#ifdef WITH_PYTHON
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bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
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#endif
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bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
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bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
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if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
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// default mouse state set on render panel
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if (mouse_state)
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canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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else
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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RAS_IRasterizer* rasterizer = NULL;
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if(displaylists) {
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if (GLEW_VERSION_1_1 && !novertexarrays)
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rasterizer = new RAS_ListRasterizer(canvas, true, true);
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else
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rasterizer = new RAS_ListRasterizer(canvas);
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}
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else if (GLEW_VERSION_1_1 && !novertexarrays)
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rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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//
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRenderTools(rendertools);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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#ifdef WITH_PYTHON
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CValue::SetDeprecationWarnings(nodepwarnings);
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#endif
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//lock frame and camera enabled - storing global values
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int tmp_lay= startscene->lay;
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Object *tmp_camera = startscene->camera;
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if (v3d->scenelock==0){
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startscene->lay= v3d->lay;
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startscene->camera= v3d->camera;
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}
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// some blender stuff
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float camzoom;
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if(rv3d->persp==RV3D_CAMOB) {
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if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
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camzoom = 1.0f;
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}
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else {
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camzoom = (1.41421 + (rv3d->camzoom / 50.0));
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camzoom *= camzoom;
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camzoom = 4.0 / camzoom;
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}
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}
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else {
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camzoom = 2.0;
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}
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ketsjiengine->SetDrawType(v3d->drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[240];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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strcpy(basedpath, exitstring.Ptr());
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// load relative to the last loaded file, this used to be relative
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// to the first file but that makes no sense, relative paths in
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// blend files should be relative to that file, not some other file
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// that happened to be loaded first
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BLI_path_abs(basedpath, pathname);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[242];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_path_abs(temppath, pathname);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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if(blenderdata) {
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BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
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BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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#ifdef WITH_PYTHON
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setGamePythonPath(G.main->name);
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#endif
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}
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
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if (scene)
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{
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int startFrame = scene->r.cfra;
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ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
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// Quad buffered needs a special window.
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if(scene->gm.stereoflag == STEREO_ENABLED){
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if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
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rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
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}
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rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
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}
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (rv3d->persp != RV3D_CAMOB)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
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ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
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ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
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ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
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ketsjiengine->SetCameraOverrideLens(v3d->lens);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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sceneconverter->addInitFromFrame=false;
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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bool usemat = false, useglslmat = false;
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if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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usemat = true;
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if(GPU_glsl_support())
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useglslmat = true;
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else if(scene->gm.matmode == GAME_MAT_GLSL)
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usemat = false;
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if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
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sceneconverter->SetMaterials(true);
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if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
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sceneconverter->SetGLSLMaterials(true);
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KX_Scene* startscene = new KX_Scene(keyboarddevice,
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mousedevice,
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networkdevice,
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startscenename,
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scene,
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canvas);
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#ifdef WITH_PYTHON
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// some python things
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PyObject *gameLogic, *gameLogic_keys;
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setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
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#endif // WITH_PYTHON
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//initialize Dome Settings
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if(scene->gm.stereoflag == STEREO_DOME)
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ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
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// initialize 3D Audio Settings
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AUD_setSpeedOfSound(scene->audio.speed_of_sound);
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AUD_setDopplerFactor(scene->audio.doppler_factor);
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AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
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// from see blender.c:
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// FIXME: this version patching should really be part of the file-reading code,
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// but we still get too many unrelated data-corruption crashes otherwise...
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if (blenderdata->versionfile < 250)
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do_versions_ipos_to_animato(blenderdata);
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if (sceneconverter)
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{
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// convert and add scene
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sceneconverter->ConvertScene(
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startscene,
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rendertools,
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canvas);
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ketsjiengine->AddScene(startscene);
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// init the rasterizer
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rasterizer->Init();
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// start the engine
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ketsjiengine->StartEngine(true);
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// Set the animation playback rate for ipo's and actions
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// the framerate below should patch with FPS macro defined in blendef.h
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// Could be in StartEngine set the framerate, we need the scene to do this
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ketsjiengine->SetAnimFrameRate(FPS);
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// the mainloop
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printf("\nBlender Game Engine Started\n");
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while (!exitrequested)
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{
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// Clear screen to border color
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// We do this here since we set the canvas to be within the frames. This means the engine
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// itself is unaware of the extra space, so we clear the whole region for it.
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glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
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glViewport(ar->winrct.xmin, ar->winrct.ymin, ar->winrct.xmax, ar->winrct.ymax);
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glClear(GL_COLOR_BUFFER_BIT);
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// kick the engine
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bool render = ketsjiengine->NextFrame();
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if (render)
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{
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// render the frame
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ketsjiengine->Render();
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}
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wm_window_process_events_nosleep();
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// test for the ESC key
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//XXX while (qtest())
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while(wmEvent *event= (wmEvent *)win->queue.first)
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{
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short val = 0;
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//unsigned short event = 0; //XXX extern_qread(&val);
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if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event->type==MOUSEMOVE) {
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/* Note, not nice! XXX 2.5 event hack */
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val = event->x - ar->winrct.xmin;
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mousedevice->ConvertBlenderEvent(MOUSEX, val);
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val = ar->winy - (event->y - ar->winrct.ymin) - 1;
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mousedevice->ConvertBlenderEvent(MOUSEY, val);
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}
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else {
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mousedevice->ConvertBlenderEvent(event->type,event->val);
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}
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BLI_remlink(&win->queue, event);
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wm_event_free(event);
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}
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if(win != CTX_wm_window(C)) {
|
|
exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
|
|
}
|
|
}
|
|
printf("Blender Game Engine Finished\n");
|
|
exitstring = ketsjiengine->GetExitString();
|
|
|
|
|
|
// when exiting the mainloop
|
|
#ifdef WITH_PYTHON
|
|
// Clears the dictionary by hand:
|
|
// This prevents, extra references to global variables
|
|
// inside the GameLogic dictionary when the python interpreter is finalized.
|
|
// which allows the scene to safely delete them :)
|
|
// see: (space.c)->start_game
|
|
|
|
//PyDict_Clear(PyModule_GetDict(gameLogic));
|
|
|
|
// Keep original items, means python plugins will autocomplete members
|
|
int listIndex;
|
|
PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
|
|
for (listIndex=0; listIndex < PyList_Size(gameLogic_keys_new); listIndex++) {
|
|
PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
|
|
if (!PySequence_Contains(gameLogic_keys, item)) {
|
|
PyDict_DelItem( PyModule_GetDict(gameLogic), item);
|
|
}
|
|
}
|
|
Py_DECREF(gameLogic_keys_new);
|
|
gameLogic_keys_new = NULL;
|
|
#endif
|
|
ketsjiengine->StopEngine();
|
|
#ifdef WITH_PYTHON
|
|
exitGamePythonScripting();
|
|
#endif
|
|
networkdevice->Disconnect();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
|
|
|
|
#ifdef WITH_PYTHON
|
|
Py_DECREF(gameLogic_keys);
|
|
gameLogic_keys = NULL;
|
|
#endif
|
|
}
|
|
//lock frame and camera enabled - restoring global values
|
|
if (v3d->scenelock==0){
|
|
startscene->lay= tmp_lay;
|
|
startscene->camera= tmp_camera;
|
|
}
|
|
|
|
if(exitrequested != KX_EXIT_REQUEST_OUTSIDE)
|
|
{
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
}
|
|
|
|
// clean up some stuff
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
|
|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
if (rasterizer)
|
|
{
|
|
delete rasterizer;
|
|
rasterizer = NULL;
|
|
}
|
|
if (rendertools)
|
|
{
|
|
delete rendertools;
|
|
rendertools = NULL;
|
|
}
|
|
if (canvas)
|
|
{
|
|
delete canvas;
|
|
canvas = NULL;
|
|
}
|
|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
|
|
if (!disableVBO)
|
|
U.gameflags &= ~USER_DISABLE_VBO;
|
|
|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
|
|
BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
|
|
|
|
#ifdef WITH_PYTHON
|
|
Py_DECREF(pyGlobalDict);
|
|
|
|
// Release Python's GIL
|
|
PyGILState_Release(gilstate);
|
|
#endif
|
|
|
|
}
|