blender/source/gameengine
Thomas Szepe 29e968a315 BGE: Fix T36703: Character motion actuator local movement not working correct.
The character motion actuator local movement does not taking account of the object rotation.
It is necessary to rotate the motion vector before adding the local movement.

Reviewers: sybren, lordloki, moguri

Reviewed By: lordloki, moguri

Maniphest Tasks: T42709

Differential Revision: https://developer.blender.org/D1206
2015-04-05 10:13:04 +02:00
..
BlenderRoutines BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
Converter Missed in recent cleanup 2015-04-04 18:58:49 +11:00
Expressions BGE: Fix ShowDeprecationWarning macro. 2015-02-27 23:10:43 +01:00
GameLogic reverting unintentionally changed value of enum OBJ_TEXT 2015-03-16 18:58:58 +01:00
GamePlayer sound module: Append functions with BKE (makes it easier to make them 2015-03-26 11:35:41 +01:00
Ketsji BGE: Fix T36703: Character motion actuator local movement not working correct. 2015-04-05 10:13:04 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: New isDynamicSuspended python attribute 2015-03-27 06:11:23 +01:00
Rasterizer BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00