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bsdf_ashikhmin_velvet.h
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Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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2012-12-12 14:43:07 +00:00 |
bsdf_diffuse_ramp.h
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Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.
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2012-12-11 14:39:41 +00:00 |
bsdf_diffuse.h
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Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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2012-12-12 14:43:07 +00:00 |
bsdf_microfacet.h
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Fix for recent glossy BSDF fix, color ramp test file was rendering different.
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2013-05-03 13:17:28 +00:00 |
bsdf_oren_nayar.h
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Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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2012-12-12 14:43:07 +00:00 |
bsdf_phong_ramp.h
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Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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2012-12-12 14:43:07 +00:00 |
bsdf_reflection.h
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bsdf_refraction.h
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Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or very
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2013-04-09 15:24:20 +00:00 |
bsdf_toon.h
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Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
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2012-12-19 21:17:16 +00:00 |
bsdf_transparent.h
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bsdf_util.h
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Cycles OSL minor optimizations: recycle shading context, don't do memory
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2012-12-15 10:18:42 +00:00 |
bsdf_ward.h
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Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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2012-12-12 14:43:07 +00:00 |
bsdf_westin.h
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Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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2012-12-12 14:43:07 +00:00 |
bsdf.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
bssrdf.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
emissive.h
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Cycles OSL minor optimizations: recycle shading context, don't do memory
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2012-12-15 10:18:42 +00:00 |
volume.h
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Cycles OSL minor optimizations: recycle shading context, don't do memory
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2012-12-15 10:18:42 +00:00 |