forked from bartvdbraak/blender
d438208474
There were several issues involved into triangle ribbons hair: - Even for the viewport rendering the blender scene camera was used for orientation. This made hair triangles oriented to the scene camera, not to the viewport camera. - Triangle orientation was actually supposing the camera is perspective. Triangles weren't oriented properly for the orthographic camera resulting in different hair width across it's length. This issues are solved now, but there are some related TODOs: - Rotating viewport doesn't re-orient the triangles, so after viewport navigation hair might not look correct. However, with this fix toggling viewport render (to force hair sync) makes viewport render correct. This isn't so much trivial fix, would require making BVH aware of the dynamic triangle orientation, so they get properly oriented without full hair re-sync. - Panorama camera behavior didn't change but looks like it should, however not really sure atm what's the right thing to do here. |
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atomic | ||
audaspace | ||
container | ||
cycles | ||
dualcon | ||
elbeem | ||
ffmpeg | ||
ghost | ||
guardedalloc | ||
iksolver | ||
itasc | ||
locale | ||
memutil | ||
mikktspace | ||
moto | ||
opencolorio | ||
opennl | ||
raskter | ||
rigidbody | ||
smoke | ||
string | ||
utfconv | ||
CMakeLists.txt | ||
SConscript |